Sunderkeep Reborn
World

A New Sunderkeep
The city is rebuilt: a quarter for every order, a straight road from the gate across the square to the Keep, market stalls where the keepers work their counters, and secret routes over the rooftops.

Wildlife
Every animal is remade and moves like the real thing. Pack leaders wear their manes, rats scurry through the Murk, birds take off when you run at them, and crocodiles follow you into the water.

The Rusty Tankard
Proper tables, a games corner by the hearth, and now stairs: rent a room upstairs from Mabel for a bed, a chest and your keepsakes, or head down to the smoky cellar for cards and dice.
The Barbershop
Curl Up & Dye opens on Lantern Lane. Take a seat in Curl Marx's chair for a new hair style, color, beard or skin tone, and ask about the back room for the bigger changes.
Children About
Children play tag round the fountain, feed the pigeons and trail the town crier, and every village has a few of its own.
They Answer Back
Wave, bow, dance or flex at the people of the realm and they answer in their own way. A few of them hide a secret.
Climbs
Every land has routes up crates, stumps, columns, ice and scaffolds to somewhere you can't reach from the ground, with a curio or a view at the top. No timers, and a slip only drops you back down. Low fences, hedges and crates can be hopped anywhere now. Sunderkeep hides eight chests of its own, on rooftops and in quiet corners.
Landmarks
The giant skull, the Red Crossing arch and its waystones, the totems, the forge and every zone's gates are rebuilt as proper monuments, and the rocks are smooth stone at last.
Indoors
Step into a building and the camera eases in to keep the walls out of the way, then gives you back your view when you leave.
Adventure

A New Start
The city tour now walks you round Sunderkeep in order, and Ashwood is a zone for levels 1 to 5 with a quiet level 1 edge to find your feet. Every level now shows what it unlocks.

The Brood Mother
The Webspinner Matriarch now lays egg sacs. Break them before they hatch, or bring your area attacks for the swarm.
Ask the Quest Giver
Lost? Talk to whoever gave you the quest and they will tell you where to go next.
A Set in Every Zone
Every zone has three sets for your class, one for each talent tree, with bonuses at 2, 4, 6 and 8 pieces. Quests let you pick your tree's piece, a Trial holds the shoulders and the rare elites the ring. Your old quest gear was reforged into them.
Four New Rare Elites
Bleach Beauty gallops the Sunscar, Puff the Magma Dragon keeps Smolder Hollow in Emberpeak, Bjorn Iceborg prowls the Hoarfell heights and Clawpernicus nests at the Broken Observatory.
Know Your Foe
Elites, rares and bosses now wear their own frames round their portraits: gold antlers, a silver gem, a crown. Their nameplates carry the same mark.
Clue Trails
Now and then a foe drops a clue scroll. Solve its riddles, emote in the right places, dig where the map says, and a casket of rare finds rises at the end.
Group Finder
List your group or find one with L. Post it to chat with an Apply button, then accept or decline whoever answers.
Every Piece Counts
Loot is no longer rolled at random: every piece in the game has its own name and place, and every set has a full-set bonus worth chasing.
Roll for It
Type /roll to settle loot or a bet: the realm rolls, so nobody can cheat. /afk and /dnd tell whispers where you are, and /played counts your hours.
The Sewers
Under the Murk runs a whole other city: a green channel, sluice gates, a cistern under the wishing well, and a smugglers' cache nobody admits to. Sluice Willis waits by the manhole in the den alley.
Long Live the King
Six quests from level 5, down where the rats keep their court and their king keeps seven tails. Bring a ham. Leave with a pet who wants your crown.
Your Hero
What You Wear Is What You See
Your hero now shows every piece you have on, slot by slot. A full set looks like one.
New Armor Sets
Every class has new armor from the first outfit to the top raid set, each tier with its own look. Relics are now Rings.
Character Window
Your gear is laid out like a proper paper doll: armor down both sides, weapons under your hero, stats beside them. Rogues now carry a dagger in each hand.
Equipment Sets and Loadouts
Save up to ten gear sets and swap them in one click, or type /equipset. Save your talent builds as loadouts in the Spellbook and switch with /loadout.
New Weapons
Every weapon has its own look now, from plain iron to legendaries that glow and trail light, and the finest shields are big, sculpted showpieces.
The Angler's Outfit
Old Barnaby Reel by the Ashwood pond has a fishing outfit for patient anglers: a soft hat with flies in the band, a pocketed vest with a creel, gloves and waders. Wear all four for a second fish now and then.
The Alchemist's Book
Over fifty new brews: battle and guardian elixirs, warding against every school, invisibility, walking on water, keen sight for hidden chests, feasts for your party, and Bottled Whimsy.
Professions
Crafting is now Professions: your craft and Cooking, then Herbalism, Mining, Skinning and Fishing, each with its own skill. Every zone has its own ore, hide and meat, and every class can craft its own weapons.
Experience Bar
A proper experience bar now runs under your action bar, with a burst of light when you level. At the top level it tracks your reputation instead.
Tidier Bags
Every item now has its place: Weapons, Armor, Consumables, Trade Goods, Runes, Recipes and more, in your bags, tooltips, the Auction House and the Library.
Gold and Silver
Silver counts everywhere now: a loaf for 75 silver, herbs for a few silver each, silver in trades and in the mail. Every coin you had is still yours.
A Better Auction House
Buy materials by the stack from the cheapest sellers up, bid on gear, place buy orders that fill themselves, and check a price chart before you sell.
Classes, Reworked
Every class starts with three core abilities (druids three in human form, two each as Bear and Panther) and learns the rest from talents, eight on the bar. Wizards chill, freeze, shatter and polymorph, rogues stun and slip behind, warriors hobble and drag foes in with a Chain Hook, druids shift at the right moment, and priests heal, shield and purify. Your talent points were refunded.
Fresh Faces
The heroines have a softer, brighter look, with new eyes, a gentler face and a smile.
Journal
The Codex
The Bestiary is now the Codex: the Bestiary, a Library of everything you have read, your Spoils and the Angler's Log, in one book. A creature tells you more the more of it you slay.
Spoils
Every place has a page with every drop it holds. The first time you get one it goes in the book for good, even if you sell it. Collect enough to rise from Bronze to Gilded.
The Library
Every book, plaque and page you read stays on a shelf, ready to read again. New books lie out in the wilds. Read a zone's whole shelf for its bookplate.
What You Already Had
Your Spoils start with everything you carry and keep, every set piece you have owned, and what the realm saw you hold these last weeks.
Arena and Tavern
Glory in the Arena
Every Arena match pays Arena Marks, up to 350 a week. Russell Crowbar at the Arena Gate sells the Arena set, and when a season ends the very best become Gladiators.
Card Duels
The cards you collect are your deck now. Build it, then take on a challenger at every inn, or duel another player at any table.
Liar's Cup
A new bluffing game at the Rusty Tankard. Roll under the cup, call your roll, true or not, and dare the next player to lift it. Chess has left the tavern.
Leaderboards
The Rusty Tankard's board is repainted, and its window has a tab for every race: level, Arena, achievements, collections, fishing, card duels and more, weekly and all time.
The Brawler's Queue
Gorm's ring takes one bout at a time: ask him to fight and you join the queue with your place shown, everyone around the ropes watches the same fight, and you're called into the ring when it's your turn. The ropes are low enough to jump, except during a bout.
Spar in Private
Your sparring Brask is yours alone, and you start away from anyone else sparring in the pit. Others sparring nearby fight a partner of their own at their side.
Collections
Pets, Remade
Pets are reworked: new models, glows and trails, sizes that fit their names, and they swim beside you.
Mounts That Leap
Every mount now leaps when you jump, wings spread and all, and riders sit their saddles properly.
Play
Together in Busy Zones
When a zone gets crowded it opens another layer, and you land in the one with your party, your guild and your friends.
Chat Your Way
The chat has the same tabs everywhere: General, Loot, Party, Guild, Whisper and a Combat Log, each with its own filters and a dot for news.
Full Screen and a Tour
The game goes full screen when you enter the world, and new players get a short tour of the screen. Press Alt+Z to hide the interface for a clean screenshot.
Smoother Online
Other players move smoothly now, even on a shaky connection, and their jumps follow the same arc as yours. The ping you see is honest.
Lighter on Phones
The game uses far less memory and about half the data on phones. A new Data saver setting keeps it light on mobile data.
Helpers, Named Plainly
Dungeon helpers are named for what they are, like Fire Wizard or Bulwark Warrior, so you never mistake them for players.
Guilds
Guilds Grow
Every week your guild gets three missions: a hunt, a harvest and a dungeon run together, sized to how many of you take part. Finishing them earns Renown to climb ten guild levels, and earns everyone who helped Guild Seals and Guild Standing. The Guild Master designs a crest, and Mildred Tabbard on Crown Way sells a tabard in its colors, a banner, a pet, hall decorations and a mount for Seals.
A Hall of Your Own
At guild level 3 the Guild Hall on Crown Way opens, and every guild walks into its own copy, for its members only. More rooms open as you level: the vault, a trophy wall of your first dungeon and raid clears, a workshop with every craft station, and the Guild Feast. Officers choose the decorations on its walls.
Tell Us
Report and Ignore
Report a player or ignore them from their name. General chat opens at level 3.
Bugs and Ideas
Found a bug or have an idea? Use Send Feedback in the Game Menu, or type /bug or /idea in chat. Every report is read.