The Guide
How the realm works
Start here for your first hours, then read on about classes, crafting, dungeons and raids, the Arena and the long goals.
01Getting startedYour first hours: making a hero, quests, fighting and growing stronger.02ControlsEvery key, the mouse, and playing on a phone or tablet.03Your first questsThe first quests in Sunderkeep and Ashwood, in the order they come.04Classes and talentsThe five classes, their trees, and how talent points work.05Travel and the HomestoneThe zones, the Travel drawer, the inns and riding.06Gear, runes and repairsRarity, sets, sockets and runes, durability and the Merchant.07ProfessionsCrafting, gathering and fishing: skill, recipes and practice.08Dungeons, raids and TrialsGroup content, raid spoils, bad-luck protection.09PvP: the Arena and duelsBrackets, rating, Arena Marks and dueling rules.10Card DuelsBuilding a deck and taking on the challengers.11The CodexThe Bestiary, the Library shelves, your Spoils and the Angler's Log.12CollectionsMounts, pets, toys, titles, curios, climbs and clue trails.13ReputationFactions, standings, discounts and titles.14BountiesThe Notice Board: daily contracts, hunts and the weekly bounty.15FestivalsThe festivals on the Fair Green and when each comes.16Playing onlineParties, chat, trading, the Auction House and chat commands.
Looking for an item, a quest or a boss? The Library has every one.