Classes and talents
The five classes, their trees, and how talent points work.
Warrior
Champion of Steel
Plate, steel and fury. Thrives in the thick of it, where every blow given or taken fuels the rage.
Health490Armor20%Dodge5%Fury100
Rogue
Blade in the Dark
Quick, slippery and lethal from behind. Energy flows back fast, but never fast enough.
Health360Armor10%Dodge10%Energy100
Wizard
Master of the Arcane
Master of frost, fire and the stars. Fragile, but devastating when given room to cast.
Health370Armor5%Dodge5%Mana1000
Priest
Servant of Light
Wields the light as both lance and balm. Outlasts anything that cannot kill it quickly.
Health450Armor5%Dodge5%Grace1000
Druid
Voice of the Wilds
Healer, bear and panther in one. Shifts shape mid-fight to take the hits, tear through foes or mend the wounds.
Health390Armor5%Dodge5%Essence100
How talents work
Talents
- At level 2 you choose a main tree. You get one talent point per level from level 2: 19 at level 20.
- Your main tree gives its passive. Rows in a tree open at 0, 3, 6, 9, 12 points spent in that tree.
- The capstone (last row) is for your main tree only. The first level with enough points for it is 14.
- Hybrid limit: at most a third of your points, rounded down, outside your main tree (1 at level 5, 3 at level 10, 4 at level 14, 6 at level 20).
- Abilities from talents go on the action bar, 8 slots (one bar per form for druids).
Every ability and talent of a class is on its page in the Library: open a class above.