Gear, runes and repairs

Rarity, sets, sockets and runes, durability and the Merchant.

Rarity and item level

Every item is a fixed, named piece with its own stats and source: no random rolls. Gear comes in Common, Uncommon, Rare, Epic, Legendary, Poor, and its item level follows where it drops.

Browse it all: Weapons, Armor, Sets, Legendaries.

Sets

Class sets drop in the Trials; raid sets drop from the raid bosses. Every zone has three sets per class, one for each talent tree, from its quests, a Trial and its rare elites. Set bonuses count the pieces you wear.

Runes and sockets

Rare, epic and legendary gear has sockets, and a rune in a socket adds its stat to you. Taking a rune out costs gold and the rune goes back to your bags.

GearSocketsMost with a chisel
Rare0 or 11
Epic1 or 22
Legendary23
Raid pieces+1+1 (at most 3)
TierGold to take out
Lesser15 gold
Rune40 gold
Greater100 gold
Perfect250 gold

Special runes: only one of each counts. Between players: Bloodroot Rune 0%, Hearthward Rune 60%, Cinderspark Rune 50%, Nightfall Rune 50%. Run speed from runes stops at 8%.

  • Boss victory chests: a rune 30%, a Runecarver's Chisel 2%. Other victory chests: a rune 3%.
  • Rare elites in the zones: 30%. Hidden chests: a rune 35%, a chisel 5%.
  • Raid bosses (full spoils): a rune every kill (25% of them perfect), a special rune 10%, a chisel 12%.
  • Scribing makes every stat rune; perfect ones also need a raid boss's material. Salvaging rare and better gear gives Rune Dust.
  • The Merchant sells lesser runes of 3 families a day, 2 of each, for 70 gold.

Every rune: Runes.

Durability and repairs

SlotDurability (uncommon)
Main hand90
Chest100
Legs85
Head60
Feet50
Hands40

The Merchant

Odran the Trader in the Market Square sells potions, scrolls and materials, limited per character each day, and each day 5 pieces of common gear at your level and one recipe of the day for your profession (250 gold). Bags grow from 50 slots: 70 for 5,000 gold, 90 for 20,000 gold. Everything the vendors sell: Vendors.