Travel and the Homestone
The zones, the Travel drawer, the inns and riding.
The zones
7 zones lie around Sunderkeep, each with a village of its own and a level range.
| Zone | Levels | Opens at |
|---|---|---|
| Ashwood Forest | 1-5 | 1 |
| Sunscar Canyon | 4-7 | 4 |
| Emberpeak | 7-10 | 7 |
| Hoarfell | 10-13 | 10 |
| Mournfen | 13-16 | 13 |
| Tidewild | 16-18 | 16 |
| Crownfall | 18-20 | 18 |
The Travel drawer
- The Travel button takes you to any zone that is open to you; Sunderkeep is always first. You can travel from anywhere, but not in the middle of a fight.
- Leaving a Trial, a dungeon or a raid takes you back to the zone you started it from.
- Inside the zones, travel masters run mine carts, dog sleds, ferries and gliders between places.
The Homestone
Homestone takes you back to the inn you call home: a 10 second channel (moving, a hit or a fight breaks it), then 30 minutes before it can be used again. It is never used up.
- It comes from [1] A Bed in Pinewatch, with that inn as its home.
- Any village innkeeper can make theirs your home.
| Inn | Zone |
|---|---|
| Nan Bettle Pinewatch | Ashwood Forest |
| Rosa Thistlewood Dustwatch | Sunscar Canyon |
| Bram Tubb Cinderhold | Emberpeak |
| Grandmother Ymma Hearthmere | Hoarfell |
| Wynn Weller Lanternwatch | Mournfen |
| Rum Rosie Saltcove | Tidewild |
| Tansy Crumb Pilgrim's Haven | Crownfall |
Riding
Usain Colt, the Stablemaster by the gatehouse in Sunderkeep, teaches riding: Riding at level 10 for 2,000 gold (+60% speed); Expert Riding at level 20 for 15,000 gold (+100% speed). Summoning a mount takes 1.5 seconds. See every mount.