Sets
Class sets drop in the Trials; raid sets drop from the raid bosses. Every zone has three sets per class, one for each talent tree, from its quests, a Trial and its rare elites. Set bonuses count the pieces you wear.
Sellsword's Mail
Warrior
- 2 pieces: +3% Armor
- 4 pieces: +3% Power and +30 Health
Cutpurse Leathers
Rogue
- 2 pieces: +3% Dodge
- 4 pieces: Sticky Fingers: +15% gold from victories and +2% Critical
Adept's Azure
Wizard
- 2 pieces: +10% Regen
- 4 pieces: +4% Power
Cleric's Vestment
Priest
- 2 pieces: +8% Regen
- 4 pieces: +4% Power (damage and healing)
Grovekeeper
Druid
- 2 pieces: +30 Health
- 4 pieces: +3% Power and +3% Armor
Rimeguard Plate
Warrior
- 2 pieces: +4% Armor and +30 Health
- 4 pieces: +4% Power and +50 Health
Nightglass Leathers
Rogue
- 2 pieces: +3% Critical
- 4 pieces: +3% Dodge and +4% Power
Stormweave Regalia
Wizard
- 2 pieces: +12% Regen
- 4 pieces: +5% Power
Dawnkeeper's Vestments
Priest
- 2 pieces: +10% Regen
- 4 pieces: +5% Power (damage and healing)
Marshwarden
Druid
- 2 pieces: +45 Health
- 4 pieces: +4% Power and +4% Armor
Angler's Outfit
Every class
- 2 pieces: +5 Fishing
- 4 pieces: Two on the Line: a 10% chance to land a second fish of the kind you catch
Sunderguard Plate
Warrior · Raid set
- 2 pieces: +5% Armor
- 4 pieces: +4% Power and +60 Health
Vaultbreaker Plate
Warrior · Raid set
- 2 pieces: +6% Armor and +80 Health
- 4 pieces: +6% Power and +100 Health
Sunwarden Plate
Warrior · Raid set
- 2 pieces: +8% Armor and +140 Health
- 4 pieces: +10% Power and +180 Health
Ashveil Leathers
Rogue · Raid set
- 2 pieces: +3% Critical
- 4 pieces: +4% Dodge and +3% Power
Rivenshade Leathers
Rogue · Raid set
- 2 pieces: +4% Critical
- 4 pieces: +5% Dodge and +5% Power
Umbralstep Leathers
Rogue · Raid set
- 2 pieces: +6% Critical
- 4 pieces: +7% Dodge and +9% Power
Pyreglass Robes
Wizard · Raid set
- 2 pieces: +12% Regen
- 4 pieces: +5% Power
Lodestar Regalia
Wizard · Raid set
- 2 pieces: +15% Regen
- 4 pieces: +7% Power
Astrolabe Regalia
Wizard · Raid set
- 2 pieces: +25% Regen
- 4 pieces: +11% Power
Knellsong
Priest · Raid set
- 2 pieces: +10% Regen
- 4 pieces: +5% Power (damage and healing)
Crownlight Vestments
Priest · Raid set
- 2 pieces: +12% Regen and +50 Health
- 4 pieces: +7% Power (damage and healing)
Corona Vestments
Priest · Raid set
- 2 pieces: +20% Regen and +90 Health
- 4 pieces: +11% Power (damage and healing)
Emberbark
Druid · Raid set
- 2 pieces: +50 Health
- 4 pieces: +4% Power and +4% Armor
Magmaroot
Druid · Raid set
- 2 pieces: +90 Health
- 4 pieces: +5% Power and +5% Armor
Moonroot
Druid · Raid set
- 2 pieces: +150 Health
- 4 pieces: +9% Power and +8% Armor
Copper Guard Plate
Warrior
- 2 pieces: +1.5% Armor
- 4 pieces: +19 Health
- 7 pieces: +1.5% Armor and +1.5% Power
Copper Battle Plate
Warrior
- 2 pieces: +1% Critical
- 4 pieces: +1.5% Power
- 7 pieces: +1.5% Power and +19 Health
Obsidian Guard Plate
Warrior
- 2 pieces: +2% Armor
- 4 pieces: +26 Health
- 7 pieces: +2% Armor and +2% Power
Obsidian Battle Plate
Warrior
- 2 pieces: +1.5% Critical
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +26 Health
Rimesilver Guard Plate
Warrior
- 2 pieces: +2% Armor
- 4 pieces: +34 Health
- 7 pieces: +2% Armor and +2% Power
Rimesilver Battle Plate
Warrior
- 2 pieces: +1.5% Critical
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +34 Health
Dusk Iron Guard Plate
Warrior
- 2 pieces: +2.5% Armor
- 4 pieces: +41 Health
- 7 pieces: +2.5% Armor and +2.5% Power
Dusk Iron Battle Plate
Warrior
- 2 pieces: +2% Critical
- 4 pieces: +2.5% Power
- 7 pieces: +2.5% Power and +41 Health
Starmetal Guard Plate
Warrior
- 2 pieces: +3.5% Armor
- 4 pieces: +53 Health
- 7 pieces: +3.5% Armor and +3.5% Power
Starmetal Battle Plate
Warrior
- 2 pieces: +2.5% Critical
- 4 pieces: +3.5% Power
- 7 pieces: +3.5% Power and +53 Health
- 2 pieces: +1% Dodge
- 4 pieces: +1.5% Critical
- 7 pieces: +1.5% Critical and +1.5% Power
- 2 pieces: +13 Health
- 4 pieces: +1.5% Power
- 7 pieces: +1.5% Power and +1.5% Armor
- 2 pieces: +1.5% Dodge
- 4 pieces: +2% Critical
- 7 pieces: +2% Critical and +2% Power
- 2 pieces: +18 Health
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +2% Armor
- 2 pieces: +1.5% Dodge
- 4 pieces: +2% Critical
- 7 pieces: +2% Critical and +2% Power
- 2 pieces: +22 Health
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +2% Armor
- 2 pieces: +2% Dodge
- 4 pieces: +2.5% Critical
- 7 pieces: +2.5% Critical and +2.5% Power
- 2 pieces: +27 Health
- 4 pieces: +2.5% Power
- 7 pieces: +2.5% Power and +2.5% Armor
- 2 pieces: +2.5% Dodge
- 4 pieces: +3.5% Critical
- 7 pieces: +3.5% Critical and +3.5% Power
- 2 pieces: +35 Health
- 4 pieces: +3.5% Power
- 7 pieces: +3.5% Power and +3.5% Armor
Linen Mystic Regalia
Wizard
- 2 pieces: +4% Regen
- 4 pieces: +1.5% Power
- 7 pieces: +2% Power and +0.5% Critical
Linen Holy Vestments
Priest
- 2 pieces: +4% Regen
- 4 pieces: +16 Health
- 7 pieces: +2% Power and +2.5% Regen
Wool Mystic Regalia
Wizard
- 2 pieces: +5.5% Regen
- 4 pieces: +2% Power
- 7 pieces: +2.5% Power and +1% Critical
Wool Holy Vestments
Priest
- 2 pieces: +5.5% Regen
- 4 pieces: +22 Health
- 7 pieces: +2.5% Power and +3.5% Regen
Felt Mystic Regalia
Wizard
- 2 pieces: +6.5% Regen
- 4 pieces: +2% Power
- 7 pieces: +3.5% Power and +1% Critical
Felt Holy Vestments
Priest
- 2 pieces: +6.5% Regen
- 4 pieces: +28 Health
- 7 pieces: +3.5% Power and +4.5% Regen
- 2 pieces: +8% Regen
- 4 pieces: +2.5% Power
- 7 pieces: +4% Power and +1.5% Critical
- 2 pieces: +8% Regen
- 4 pieces: +34 Health
- 7 pieces: +4% Power and +5.5% Regen
Cloudsilk Mystic Regalia
Wizard
- 2 pieces: +10.5% Regen
- 4 pieces: +3.5% Power
- 7 pieces: +5.5% Power and +2% Critical
Cloudsilk Holy Vestments
Priest
- 2 pieces: +10.5% Regen
- 4 pieces: +44 Health
- 7 pieces: +5.5% Power and +7% Regen
Gray Battle Inscriptions
Warrior
- 2 pieces: +0.5% Critical
- 3 pieces: +1.5% Power
Gray Warding Inscriptions
Warrior
- 2 pieces: +1% Armor
- 3 pieces: +16 Health
Ember Battle Inscriptions
Warrior
- 2 pieces: +1% Critical
- 3 pieces: +2% Power
Ember Warding Inscriptions
Warrior
- 2 pieces: +1.5% Armor
- 3 pieces: +22 Health
Frost Battle Inscriptions
Warrior
- 2 pieces: +1% Critical
- 3 pieces: +2% Power
Frost Warding Inscriptions
Warrior
- 2 pieces: +1.5% Armor
- 3 pieces: +28 Health
Shade Battle Inscriptions
Warrior
- 2 pieces: +1.5% Critical
- 3 pieces: +2.5% Power
Shade Warding Inscriptions
Warrior
- 2 pieces: +2% Armor
- 3 pieces: +34 Health
- 2 pieces: +2% Critical
- 3 pieces: +3.5% Power
- 2 pieces: +2.5% Armor
- 3 pieces: +44 Health
Fernroot Vigor Set
Warrior
- 2 pieces: +10 Health
- 3 pieces: +1% Power and +10 Health
Fernroot Clarity Set
Warrior
- 2 pieces: +3% Regen
- 3 pieces: +1.5% Power
Emberroot Vigor Set
Warrior
- 2 pieces: +13 Health
- 3 pieces: +1.5% Power and +13 Health
Emberroot Clarity Set
Warrior
- 2 pieces: +4.5% Regen
- 3 pieces: +2% Power
Snowbell Vigor Set
Warrior
- 2 pieces: +17 Health
- 3 pieces: +1.5% Power and +17 Health
Snowbell Clarity Set
Warrior
- 2 pieces: +5.5% Regen
- 3 pieces: +2% Power
Witchreed Vigor Set
Warrior
- 2 pieces: +20 Health
- 3 pieces: +2% Power and +20 Health
Witchreed Clarity Set
Warrior
- 2 pieces: +7% Regen
- 3 pieces: +2.5% Power
Skypetal Vigor Set
Warrior
- 2 pieces: +26 Health
- 3 pieces: +2.5% Power and +26 Health
Skypetal Clarity Set
Warrior
- 2 pieces: +9% Regen
- 3 pieces: +3.5% Power
Kingsteel Warplate
Warrior
- 2 pieces: +5% Armor and +70 Health
- 4 pieces: +5% Power and +90 Health
- 5 pieces: Your Strike has a 20% chance to ring the Kingsteel: it strikes again for 40% damage and wards you for half that.
Viperhide Leathers
Rogue
- 2 pieces: +3.5% Critical
- 4 pieces: +4% Dodge and +4.5% Power
- 5 pieces: Your melee hits have a 20% chance to envenom the target for 25% of the hit as extra nature damage.
Moonweave Regalia
Wizard
- 2 pieces: +13% Regen
- 4 pieces: +6% Power
- 5 pieces: Your spells have a 12% chance to call down Moonfall on the target for 40% of the hit as extra arcane damage.
Illuminated Vestments
Priest
- 2 pieces: +10% Regen and +45 Health
- 4 pieces: +6% Power (damage and healing)
- 5 pieces: Your heals and holy spells have a 12% chance to shine again for 40% of their healing or damage.
Amberheart Hide
Druid
- 2 pieces: +80 Health
- 4 pieces: +4.5% Power and +4.5% Armor
- 5 pieces: Your hits and heals have a 12% chance to wake the amber: you heal for 4% of your health and your next hit or heal is 30% stronger.
Gladiator's Plate
Warrior
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Control from players lasts 12% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 6% less damage from players.
Gladiator's Leathers
Rogue
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Control from players lasts 10% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 6% less damage from players.
Gladiator's Regalia
Wizard
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Take a further 4% less damage from players and control from players lasts 8% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 10% less damage from players.
Gladiator's Vestments
Priest
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Your heals and absorbs on players are 4% stronger and control from players lasts 5% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 6% less damage from players and your heals and absorbs on players are 2% stronger.
Gladiator's Hide
Druid
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Your heals on players are 5% stronger and control from players lasts 5% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 12% less damage from players and your heals on players are 6% stronger.
Barrowguard Plate
Warrior
- 2 pieces: +3% Armor
- 3 pieces: +3% Power and +45 Health
- 2 pieces: +2% Critical
- 3 pieces: +3% Dodge and +2% Power
Deathweave Robes
Wizard
- 2 pieces: +8% Regen
- 3 pieces: +4% Power
Lanternbearer Vestments
Priest
- 2 pieces: +8% Regen
- 3 pieces: +4% Power (damage and healing)
Barrowroot Hide
Druid
- 2 pieces: +40 Health
- 3 pieces: +3% Power and +3% Armor
Tidebreaker Plate
Warrior
- 2 pieces: +4% Armor
- 3 pieces: +4% Power and +56 Health
Saltshade Leathers
Rogue
- 2 pieces: +3% Critical
- 3 pieces: +4% Dodge and +3% Power
Brinesilk Robes
Wizard
- 2 pieces: +10% Regen
- 3 pieces: +5% Power
Pearlsong Vestments
Priest
- 2 pieces: +10% Regen
- 3 pieces: +5% Power (damage and healing)
Kelpwoven Hide
Druid
- 2 pieces: +50 Health
- 3 pieces: +4% Power and +4% Armor
Anvilborn Plate
Warrior
- 2 pieces: +5% Armor
- 3 pieces: +5% Power and +68 Health
Cogshadow Leathers
Rogue
- 2 pieces: +3% Critical
- 3 pieces: +5% Dodge and +3% Power
Arcwright Robes
Wizard
- 2 pieces: +12% Regen
- 3 pieces: +6% Power
Forgelight Vestments
Priest
- 2 pieces: +12% Regen
- 3 pieces: +6% Power (damage and healing)
Rustroot Hide
Druid
- 2 pieces: +60 Health
- 3 pieces: +5% Power and +5% Armor
Ashwood Forest
Ridgewatch Warplate
Warrior · Warlord
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as physical damage.
Palisade Plate
Warrior · Bulwark
- 2 pieces: +13 Health
- 4 pieces: +1% Armor
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Wolfbiter Mail
Warrior · Berserker
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 10% of the hit and heal you for 1% of your health.
Fernstalker Leathers
Rogue · Assassin
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as nature damage.
Hollowpine Garb
Rogue · Shadow
- 2 pieces: +1% Power
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 15% stronger.
Brackenblade Leathers
Rogue · Duelist
- 2 pieces: +1% Dodge
- 4 pieces: +1% Critical
- 6 pieces: +8 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 8% of the hit and ward you for 1% of your health.
Owlglass Regalia
Wizard · Arcane
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 13% of the hit as arcane damage.
Dewmist Robes
Wizard · Frost
- 2 pieces: +1% Power
- 4 pieces: +13 Health
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 8% of the hit as frost damage and ward you for 1% of your health.
Kilnfire Robes
Wizard · Fire
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Critical and +2% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 13% of the hit as fire damage.
Tallowlight Vestments
Priest · Holy
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 13%.
Oakvow Raiment
Priest · Discipline
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 13% of the heal.
Ashpsalm Vestments
Priest · Zealot
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +1% Power and +2% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 13% of the hit as holy damage.
Denmother Hide
Druid · Bearheart
- 2 pieces: +13 Health
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Duskpelt Leathers
Druid · Nightstalker
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as physical damage.
Fernbloom Wraps
Druid · Grove
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 13%.
Sunscar Canyon
Lastmarch Warplate
Warrior · Warlord
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +10 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 14% of the hit as physical damage.
Sandwall Plate
Warrior · Bulwark
- 2 pieces: +16 Health
- 4 pieces: +1% Armor
- 6 pieces: +10 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Sunrage Mail
Warrior · Berserker
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 12% of the hit and heal you for 1% of your health.
Dustcloak Leathers
Rogue · Assassin
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 14% of the hit as nature damage.
Sunshade Garb
Rogue · Shadow
- 2 pieces: +1% Power
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 17% stronger.
Duneblade Leathers
Rogue · Duelist
- 2 pieces: +1% Dodge
- 4 pieces: +1% Critical
- 6 pieces: +10 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 9% of the hit and ward you for 1% of your health.
Hymnglass Regalia
Wizard · Arcane
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 14% of the hit as arcane damage.
Wellwater Robes
Wizard · Frost
- 2 pieces: +1% Power
- 4 pieces: +16 Health
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 9% of the hit as frost damage and ward you for 1% of your health.
Sunflare Robes
Wizard · Fire
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Critical and +2% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 14% of the hit as fire damage.
Dawnhymn Vestments
Priest · Holy
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 14%.
Bonewarden Raiment
Priest · Discipline
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +10 Health and +1% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 14% of the heal.
Scorchvow Vestments
Priest · Zealot
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +1% Power and +2% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 14% of the hit as holy damage.
Thornback Hide
Druid · Bearheart
- 2 pieces: +16 Health
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Sandstalker Leathers
Druid · Nightstalker
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 14% of the hit as physical damage.
Oasisbloom Wraps
Druid · Grove
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 14%.
Emberpeak
Forgemarshal Warplate
Warrior · Warlord
- 2 pieces: +2% Power
- 4 pieces: +1% Critical
- 6 pieces: +13 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 17% of the hit as physical damage.
Slagwall Plate
Warrior · Bulwark
- 2 pieces: +20 Health
- 4 pieces: +2% Armor
- 6 pieces: +13 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Cinderrage Mail
Warrior · Berserker
- 2 pieces: +1% Critical
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 13% of the hit and heal you for 1% of your health.
Sootstep Leathers
Rogue · Assassin
- 2 pieces: +1% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 17% of the hit as nature damage.
Smokeveil Garb
Rogue · Shadow
- 2 pieces: +2% Power
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 20% stronger.
Sparkblade Leathers
Rogue · Duelist
- 2 pieces: +1% Dodge
- 4 pieces: +1% Critical
- 6 pieces: +13 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 10% of the hit and ward you for 2% of your health.
Crucible Regalia
Wizard · Arcane
- 2 pieces: +2% Power
- 4 pieces: +4% Regen
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 17% of the hit as arcane damage.
Quenchmist Robes
Wizard · Frost
- 2 pieces: +2% Power
- 4 pieces: +20 Health
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 10% of the hit as frost damage and ward you for 1% of your health.
Magmaweave Robes
Wizard · Fire
- 2 pieces: +1% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Critical and +3% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 17% of the hit as fire damage.
Hearthglow Vestments
Priest · Holy
- 2 pieces: +4% Regen
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 17%.
Anvilvow Raiment
Priest · Discipline
- 2 pieces: +2% Power
- 4 pieces: +4% Regen
- 6 pieces: +13 Health and +1% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 17% of the heal.
Pyrepsalm Vestments
Priest · Zealot
- 2 pieces: +2% Power
- 4 pieces: +1% Critical
- 6 pieces: +1% Power and +3% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 17% of the hit as holy damage.
Basaltback Hide
Druid · Bearheart
- 2 pieces: +20 Health
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Ashprowl Leathers
Druid · Nightstalker
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 17% of the hit as physical damage.
Cinderbloom Wraps
Druid · Grove
- 2 pieces: +4% Regen
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 17%.
Hoarfell
Veilbreaker Warplate
Warrior · Warlord
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +16 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 19% of the hit as physical damage.
Glacierwall Plate
Warrior · Bulwark
- 2 pieces: +25 Health
- 4 pieces: +2% Armor
- 6 pieces: +16 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Frostfury Mail
Warrior · Berserker
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 15% of the hit and heal you for 1% of your health.
Snowstalker Leathers
Rogue · Assassin
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 19% of the hit as nature damage.
Whiteveil Garb
Rogue · Shadow
- 2 pieces: +2% Power
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 22% stronger.
Icefang Leathers
Rogue · Duelist
- 2 pieces: +2% Dodge
- 4 pieces: +2% Critical
- 6 pieces: +16 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 11% of the hit and ward you for 2% of your health.
Tarnglass Regalia
Wizard · Arcane
- 2 pieces: +2% Power
- 4 pieces: +5% Regen
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 19% of the hit as arcane damage.
Hoarfrost Robes
Wizard · Frost
- 2 pieces: +2% Power
- 4 pieces: +25 Health
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 11% of the hit as frost damage and ward you for 2% of your health.
Bonfire Robes
Wizard · Fire
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Critical and +3% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 19% of the hit as fire damage.
Barrowlight Vestments
Priest · Holy
- 2 pieces: +5% Regen
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 19%.
Steadingvow Raiment
Priest · Discipline
- 2 pieces: +2% Power
- 4 pieces: +5% Regen
- 6 pieces: +16 Health and +1% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 19% of the heal.
Rimepsalm Vestments
Priest · Zealot
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +1% Power and +3% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 19% of the hit as holy damage.
Snowbear Hide
Druid · Bearheart
- 2 pieces: +25 Health
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Whitepelt Leathers
Druid · Nightstalker
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 19% of the hit as physical damage.
Frostbloom Wraps
Druid · Grove
- 2 pieces: +5% Regen
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 19%.
Mournfen
Causeway Warplate
Warrior · Warlord
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as physical damage.
Bogwall Plate
Warrior · Bulwark
- 2 pieces: +29 Health
- 4 pieces: +2% Armor
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Mirefury Mail
Warrior · Berserker
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 16% of the hit and heal you for 1% of your health.
Reedstalker Leathers
Rogue · Assassin
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as nature damage.
Fogveil Garb
Rogue · Shadow
- 2 pieces: +2% Power
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 25% stronger.
Gloamblade Leathers
Rogue · Duelist
- 2 pieces: +2% Dodge
- 4 pieces: +2% Critical
- 6 pieces: +19 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 12% of the hit and ward you for 2% of your health.
Paletower Regalia
Wizard · Arcane
- 2 pieces: +2% Power
- 4 pieces: +6% Regen
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 21% of the hit as arcane damage.
Fenmist Robes
Wizard · Frost
- 2 pieces: +2% Power
- 4 pieces: +29 Health
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 12% of the hit as frost damage and ward you for 2% of your health.
Wickflame Robes
Wizard · Fire
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Critical and +4% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 21% of the hit as fire damage.
Lanternwatch Vestments
Priest · Holy
- 2 pieces: +6% Regen
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 21%.
Bellward Raiment
Priest · Discipline
- 2 pieces: +2% Power
- 4 pieces: +6% Regen
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 21% of the heal.
Graveknell Vestments
Priest · Zealot
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +2% Power and +4% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 21% of the hit as holy damage.
Bogbear Hide
Druid · Bearheart
- 2 pieces: +29 Health
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Mireprowl Leathers
Druid · Nightstalker
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as physical damage.
Reedbloom Wraps
Druid · Grove
- 2 pieces: +6% Regen
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 21%.
Tidewild
Broadside Warplate
Warrior · Warlord
- 2 pieces: +3% Power
- 4 pieces: +2% Critical
- 6 pieces: +22 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 23% of the hit as physical damage.
Seawall Plate
Warrior · Bulwark
- 2 pieces: +32 Health
- 4 pieces: +3% Armor
- 6 pieces: +22 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Stormsurge Mail
Warrior · Berserker
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 18% of the hit and heal you for 1% of your health.
Buccaneer Leathers
Rogue · Assassin
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 23% of the hit as nature damage.
Riptide Garb
Rogue · Shadow
- 2 pieces: +3% Power
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 27% stronger.
Swashbuckler Leathers
Rogue · Duelist
- 2 pieces: +2% Dodge
- 4 pieces: +2% Critical
- 6 pieces: +22 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 14% of the hit and ward you for 2% of your health.
Tidecaller Regalia
Wizard · Arcane
- 2 pieces: +3% Power
- 4 pieces: +6% Regen
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 23% of the hit as arcane damage.
Seaspray Robes
Wizard · Frost
- 2 pieces: +3% Power
- 4 pieces: +32 Health
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 14% of the hit as frost damage and ward you for 2% of your health.
Powderflash Robes
Wizard · Fire
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +1% Critical and +4% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 23% of the hit as fire damage.
Lighthouse Vestments
Priest · Holy
- 2 pieces: +6% Regen
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 23%.
Anchorvow Raiment
Priest · Discipline
- 2 pieces: +3% Power
- 4 pieces: +6% Regen
- 6 pieces: +22 Health and +2% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 23% of the heal.
Thunderpsalm Vestments
Priest · Zealot
- 2 pieces: +3% Power
- 4 pieces: +2% Critical
- 6 pieces: +2% Power and +4% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 23% of the hit as holy damage.
Ridgeback Hide
Druid · Bearheart
- 2 pieces: +32 Health
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Jadeprowl Leathers
Druid · Nightstalker
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 23% of the hit as physical damage.
Jadevine Wraps
Druid · Grove
- 2 pieces: +6% Regen
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 23%.
Crownfall
Highcourt Warplate
Warrior · Warlord
- 2 pieces: +3% Power
- 4 pieces: +2% Critical
- 6 pieces: +24 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 25% of the hit as physical damage.
Skybastion Plate
Warrior · Bulwark
- 2 pieces: +35 Health
- 4 pieces: +3% Armor
- 6 pieces: +24 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Thunderwrath Mail
Warrior · Berserker
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +2% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 20% of the hit and heal you for 2% of your health.
Windstalker Leathers
Rogue · Assassin
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +2% Dodge and +2% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 25% of the hit as nature damage.
Cloudveil Garb
Rogue · Shadow
- 2 pieces: +3% Power
- 4 pieces: +2% Dodge
- 6 pieces: +2% Critical and +2% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 29% stronger.
Galeblade Leathers
Rogue · Duelist
- 2 pieces: +2% Dodge
- 4 pieces: +2% Critical
- 6 pieces: +24 Health and +2% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 15% of the hit and ward you for 3% of your health.
Starwell Regalia
Wizard · Arcane
- 2 pieces: +3% Power
- 4 pieces: +7% Regen
- 6 pieces: +2% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 25% of the hit as arcane damage.
Skyfrost Robes
Wizard · Frost
- 2 pieces: +3% Power
- 4 pieces: +35 Health
- 6 pieces: +2% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 15% of the hit as frost damage and ward you for 2% of your health.
Stormflare Robes
Wizard · Fire
- 2 pieces: +2% Critical
- 4 pieces: +3% Power
- 6 pieces: +2% Critical and +5% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 25% of the hit as fire damage.
Pilgrimlight Vestments
Priest · Holy
- 2 pieces: +7% Regen
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +5% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 25%.
Heraldvow Raiment
Priest · Discipline
- 2 pieces: +3% Power
- 4 pieces: +7% Regen
- 6 pieces: +24 Health and +2% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 25% of the heal.
Skypsalm Vestments
Priest · Zealot
- 2 pieces: +3% Power
- 4 pieces: +2% Critical
- 6 pieces: +2% Power and +5% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 25% of the hit as holy damage.
Cloudbear Hide
Druid · Bearheart
- 2 pieces: +35 Health
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Galeprowl Leathers
Druid · Nightstalker
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +2% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 25% of the hit as physical damage.
Starbloom Wraps
Druid · Grove
- 2 pieces: +7% Regen
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +5% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 25%.