Rogue

Blade in the Dark

Quick, slippery and lethal from behind. Energy flows back fast, but never fast enough.

Abilities

Slash
20 EnergyInstantNo cooldownMeleeSlash

A quick twin-dagger slash.

Ambush
40 EnergyInstant7 s cooldownMeleePierce

Strike from behind. 30% more damage on stunned, incapacitated or frozen targets.

Stun
20 EnergyInstant18 s cooldownMeleeBlunt

Crack the target with your dagger hilt. It is stunned, and hitting it does not wake it up.

Talents

Assassin

Damage

Poisoned blades, bleeding wounds and Ambush from behind.

Opportunist (main tree passive): Attacks from behind deal 10% more damage and have +10% critical chance.

Row 1 · 0 points
Flense
25 EnergyInstantNo cooldownMeleeSlash
Carve the target open. It bleeds.
Venom3 ranks
Slash poisons the target for 1 nature damage per second for 6 seconds, stacking 3 times per rank
At 3 ranks: Slash poisons the target for 3 nature damage per second for 6 seconds, stacking 3 times
Keen Edge3 ranks
+3% critical strike chance per rank
At 3 ranks: +9% critical strike chance
Ambush Mastery1 rank
Ambush deals +18 damage
Row 2 · 3 points
Knife Storm
30 EnergyInstant4 s cooldown7 m radiusPierce
Throw knives at every enemy around you. With Venom, each one is poisoned.
Deep Wounds3 ranks
Ambush deals +10 damage per rank
At 3 ranks: Ambush deals +30 damage
Requires Ambush Mastery
Serrated Blades2 ranks
Slash deals +4 damage per rank
At 2 ranks: Slash deals +8 damage
Row 3 · 6 points
Hemlock
30 EnergyInstant10 s cooldownMeleeNature
Your poison in the target surges, dealing 4 seconds of its damage at once.
Requires Venom
Vicious2 ranks
Ambush deals 10% more to stunned, incapacitated or frozen targets per rank
At 2 ranks: Ambush deals 20% more to stunned, incapacitated or frozen targets
Requires Ambush Mastery
Swift Ambush2 ranks
Ambush cooldown 0.5s shorter per rank
At 2 ranks: Ambush cooldown 1s shorter
Requires Ambush Mastery
Row 4 · 9 points
Bloodletter1 rankKeystone
Ambush deals 30% more to poisoned targets and renews your Flense on them.
Requires Ambush Mastery
Cheap Shot2 ranks
Stun cooldown 2s shorter per rank
At 2 ranks: Stun cooldown 4s shorter
Capstone · 12 points · main tree only
NightveilCapstone
No costInstant45 s cooldown
For 6 seconds Ambush works from any angle, has no cooldown and costs half.

Shadow

Damage

Stealth, speed and dodging. Never where they strike.

Elusive (main tree passive): +6% dodge and 10% more damage. Every dodge refunds 15 Energy.

Row 1 · 0 points
Sucker Punch
25 EnergyInstant20 s cooldownMeleeBlunt
Knock the target senseless for 10 seconds. Any damage wakes it up, bleeds and poisons included.
Fleet Foot3 ranks
+0.2 movement speed per rank
At 3 ranks: +0.6 movement speed
Slippery2 ranks
+3% dodge chance per rank
At 2 ranks: +6% dodge chance
Quick Fist2 ranks
Sucker Punch cooldown 3s shorter per rank
At 2 ranks: Sucker Punch cooldown 6s shorter
Requires Sucker Punch
Row 2 · 3 points
Blur
No costInstant24 s cooldown
Become a blur: dodge most attacks and run 40% faster.
Veilstep
15 EnergyInstant16 s cooldown15 mShadow
Step through the shadows to appear behind your target and cut it.
Afterimage2 ranks
Blur lasts 1s longer per rank
At 2 ranks: Blur lasts 2s longer
Requires Blur
Adrenaline3 ranks
+1 Energy per second per rank
At 3 ranks: +3 Energy per second
Row 3 · 6 points
Umbra
20 EnergyInstant20 s cooldown
Melt into the shadows for up to 6 seconds. Enemies lose you. Your next attack deals 150% more damage and is a critical hit.
Veilstepper2 ranks
Veilstep cooldown 3s shorter per rank
At 2 ranks: Veilstep cooldown 6s shorter
Requires Veilstep
Dirty Tricks2 ranks
Stun lasts 0.5s longer per rank
At 2 ranks: Stun lasts 1s longer
Row 4 · 9 points
Waylay1 rankKeystone
Veilstep hides you in Umbra for 1.5 seconds, so its next attack gets the Umbra bonus.
Requires Umbra
Slipstream2 ranks
Dodges and attacks from Umbra restore 5 more Energy per rank
At 2 ranks: Dodges and attacks from Umbra restore 10 more Energy
Capstone · 12 points · main tree only
Smoke BombCapstone
25 EnergyInstant40 s cooldown14 m4 m radius
Throw a smoke bomb. Enemies lose you while you are inside, and their attacks in the smoke mostly miss.

Duelist

Damage

Footwork, parries and perfectly timed counters.

En Garde (main tree passive): After a reaction or a Lunge your next 2 attacks deal 35% more damage. +7% dodge against attacks from the front.

Row 1 · 0 points
Lunge
20 EnergyInstant10 s cooldown12 mPierce
Dash to the target and run it through. Works at arm's length too.
Quick Hands3 ranks
Slash costs 3 less Energy per rank
At 3 ranks: Slash costs 9 less Energy
Jab
15 EnergyInstant11 s cooldownMeleeBlunt
A quick jab that breaks the target's spell and stuns it briefly.
Row 2 · 3 points
Uncanny Dodge
10 EnergyInstant10 s cooldownPierceReaction
Ready yourself. The next hit mostly misses and a melee attacker is cut. A perfect dodge avoids it fully, restores 20 Energy and blurs you.
Poise2 ranks
Your reaction window is 0.05s longer and the perfect window 0.025 s longer per rank
At 2 ranks: Your reaction window is 0.1s longer and the perfect window 0.025 s longer
Counter3 ranks
Uncanny Dodge cuts the attacker for +10 damage and Slash deals 3 more per rank per rank
At 3 ranks: Uncanny Dodge cuts the attacker for +30 damage and Slash deals 3 more per rank
Requires Uncanny Dodge
Row 3 · 6 points
Bind
20 EnergyInstant18 s cooldownMelee
Catch the target's weapon. Its attacks deal 40% less damage for 5 seconds.
Footwork2 ranks
Lunge cooldown 2s shorter per rank
At 2 ranks: Lunge cooldown 4s shorter
Requires Lunge
Flourish2 ranks
Perfect reactions restore 10 Energy per rank
At 2 ranks: Perfect reactions restore 20 Energy
Row 4 · 9 points
Perfect Form1 rankKeystone
Perfect reactions reset Lunge and make your next Slash a critical hit.
Requires Uncanny Dodge
Tempered2 ranks
+30 maximum health per rank
At 2 ranks: +60 maximum health
Capstone · 12 points · main tree only
Blade WaltzCapstone
No costInstant60 s cooldown
For 6 seconds Slash costs no Energy and strikes twice, and the first hit you take each second is dodged as if you had reacted.

How talents work

Class quests

Sunderkeep 1

QuestStarts withTypeXP
[1] A Trade of Your OwnHarry HoodiniRogue13

Masters of the Craft 1

QuestStarts withTypeXP
[2] Quiet BootsTan SoloRogue31

The Vanishing Act 8

Your Class Order 4

Sets

Ashwood Forest

Sunscar Canyon

Emberpeak

Hoarfell

Mournfen

Tidewild

Crownfall

Class order

The Gilded Rats: The rogues of the Murk: a crew, a den behind a bookcase, and a rat in a very small crown. Led by Harry Hoodini, Master of Shadows; its quartermaster is Fence Washington, The Gilded Rat, the Murk. Only Rogue characters can join it or see it.

Reputation from: Harry Hoodini's quest line, The Vanishing Act; The crew's daily work from Fence Washington; Treasure dug up and vaults cracked. Exalted title: Name of the Gilded Rat.

RewardStandingGold
Second-Story ShoulderpadsFriendly450
Loaded DieHonored1,800
Rat King's SignetExalted6,500
Tabard of the Gilded Rat (toy) Wear the black and gold of the Gilded Rats for 10 minutes.Friendly400
Sack of Fool's Gold (toy) Throw a handful of coins into the air. They are fake.Honored1,500
Reins of the Gilded ProwlerExalted9,000

Profession

Leatherworking: Work hides into leather armor and belts built for speed and stealth, and cure the hides other crafters rely on.