Druid
Healer, bear and panther in one. Shifts shape mid-fight to take the hits, tear through foes or mend the wounds.
Abilities
Hurl a lash of thorny vines at the target.
Roots burst from the ground and hold the target in place for 4 seconds while they squeeze.
Wrap yourself or your ally target in blossoms that heal over 8 seconds.
A heavy paw swipe. Restores Essence.
Rake everything around you.
Claw the target and leave it bleeding.
Tear into the target. 50% more damage against bleeding enemies.
Return to your own shape: nature magic, roots and healing.
Become a bear: much more health and armor, but slower.
Become a panther: faster, harder to hit and more critical strikes.
Forms
Talents
Bearheart
TankA stronger, tougher Bear. Stands between the pack and the helpless.
Thick Fur (main tree passive): In Bear form you take 8% less damage and every Maul heals you for 1% of your health.
Nightstalker
DamageA faster, deadlier Panther. Bleeds, leaps and tears.
Bloodscent (main tree passive): In Panther form you deal 6% more damage to bleeding enemies, have +7% critical chance and +5% dodge.
Grove
HealerHealing that grows: rolling blooms, bursts of sap and the living tree.
Verdant (main tree passive): Your heals are 10% stronger and your damage 15% lower. Thornlash leaves thorns that deal 4 damage per second for 4 seconds and heal you or your ally target for the same.
Class quests
Sunderkeep 1
| Quest | Type |
|---|---|
| [1] A Trade of Your Own | Druid |
Masters of the Craft 1
| Quest | Type |
|---|---|
| [2] The First Draught | Druid |
The Green Pact 7
| Quest | Type |
|---|---|
| [2] A Squirrel's Errand | Druid |
| [3] Seeds of the Old Burn | Druid |
| [6] Life on Earth | Druid |
| [9] A Long Way from Home | Druid |
| [12] The Den in the Hollow | Druid |
| [16] The Old Head Stirs | Druid |
| [18] Rotroot | Druid Finale |
Your Class Order 4
| Quest | Type |
|---|---|
| [5] The Wildroot Circle | Druid |
| [Any] Plant a Few | Druid Daily |
| [Any] Webs in the Wood | Druid Daily |
| [Any] Who Is Eating the Ducks | Druid Daily |
Sets
Grovekeeper
- 2 pieces: +30 Health
- 4 pieces: +3% Power and +3% Armor
Marshwarden
- 2 pieces: +45 Health
- 4 pieces: +4% Power and +4% Armor
Emberbark
- 2 pieces: +50 Health
- 4 pieces: +4% Power and +4% Armor
Magmaroot
- 2 pieces: +90 Health
- 4 pieces: +5% Power and +5% Armor
Moonroot
- 2 pieces: +150 Health
- 4 pieces: +9% Power and +8% Armor
- 2 pieces: +13 Health
- 4 pieces: +1.5% Power
- 7 pieces: +1.5% Power and +1.5% Armor
- 2 pieces: +18 Health
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +2% Armor
- 2 pieces: +22 Health
- 4 pieces: +2% Power
- 7 pieces: +2% Power and +2% Armor
- 2 pieces: +27 Health
- 4 pieces: +2.5% Power
- 7 pieces: +2.5% Power and +2.5% Armor
- 2 pieces: +35 Health
- 4 pieces: +3.5% Power
- 7 pieces: +3.5% Power and +3.5% Armor
Amberheart Hide
- 2 pieces: +80 Health
- 4 pieces: +4.5% Power and +4.5% Armor
- 5 pieces: Your hits and heals have a 12% chance to wake the amber: you heal for 4% of your health and your next hit or heal is 30% stronger.
Gladiator's Hide
- 2 pieces: Take 6% less damage from players.
- 4 pieces: Your heals on players are 5% stronger and control from players lasts 5% shorter on you.
- 7 pieces: Back to the Wall: Below 35% health you take 12% less damage from players and your heals on players are 6% stronger.
Barrowroot Hide
- 2 pieces: +40 Health
- 3 pieces: +3% Power and +3% Armor
Kelpwoven Hide
- 2 pieces: +50 Health
- 3 pieces: +4% Power and +4% Armor
Rustroot Hide
- 2 pieces: +60 Health
- 3 pieces: +5% Power and +5% Armor
Ashwood Forest
Denmother Hide
- 2 pieces: +13 Health
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Duskpelt Leathers
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as physical damage.
Fernbloom Wraps
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 13%.
Sunscar Canyon
Thornback Hide
- 2 pieces: +16 Health
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Sandstalker Leathers
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 14% of the hit as physical damage.
Oasisbloom Wraps
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +10 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 14%.
Emberpeak
Basaltback Hide
- 2 pieces: +20 Health
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Ashprowl Leathers
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 17% of the hit as physical damage.
Cinderbloom Wraps
- 2 pieces: +4% Regen
- 4 pieces: +2% Power
- 6 pieces: +13 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 17%.
Hoarfell
Snowbear Hide
- 2 pieces: +25 Health
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Whitepelt Leathers
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 19% of the hit as physical damage.
Frostbloom Wraps
- 2 pieces: +5% Regen
- 4 pieces: +2% Power
- 6 pieces: +16 Health and +3% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 19%.
Mournfen
Bogbear Hide
- 2 pieces: +29 Health
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Mireprowl Leathers
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as physical damage.
Reedbloom Wraps
- 2 pieces: +6% Regen
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 21%.
Tidewild
Ridgeback Hide
- 2 pieces: +32 Health
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Jadeprowl Leathers
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 23% of the hit as physical damage.
Jadevine Wraps
- 2 pieces: +6% Regen
- 4 pieces: +3% Power
- 6 pieces: +22 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 23%.
Crownfall
Cloudbear Hide
- 2 pieces: +35 Health
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 4% of your health.
Galeprowl Leathers
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +2% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 25% of the hit as physical damage.
Starbloom Wraps
- 2 pieces: +7% Regen
- 4 pieces: +3% Power
- 6 pieces: +24 Health and +5% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 25%.
Class order
The Wildroot Circle: The druids of the old Keep Gardens, who let them grow wild and then took notes. Led by David Oakenborough, Keeper of the Grove; its quartermaster is Steve Irwood, Wildroot Grove, Sunderkeep. Only Druid characters can join it or see it.
Reputation from: David Oakenborough's quest line, The Green Pact; The Circle's daily work from Steve Irwood; Herbs gathered, anywhere. Exalted title: Name of the Wildroot.
| Reward | Standing | Gold |
|---|---|---|
| Friendly | 450 | |
| Honored | 1,800 | |
| Exalted | 6,500 | |
| Friendly | 400 | |
| Honored | 1,500 | |
| Exalted | 9,000 |
Profession
Alchemy: Brew the potions, elixirs and flasks that keep every adventurer alive, and the poisons that make their weapons bite.