Gray pines, old dens and the Duskfang packs that hunt them.
Quest giverOther peopleWay inVillage
Areas
| Area | Creatures |
|---|---|
| Ashwood Edge | |
| Den Hollow | |
| Charcoal Camp | |
| Greymoss Glade | |
| Old Burn | |
| Howling Ridge | |
| Silkroot | |
| Alpha's Rise | |
| Pinewatch | |
| Mirror Lake |
Quests
Tamsin's Watch 6
| Quest | Type |
|---|---|
| [1] Teeth at the Edge | Quest |
| [2] Pelts for the Palisade | Quest |
| [2] Smoke and Fang | Quest |
| [4] The Old Beacons | Quest |
| [5] The Pack Mother | Finale |
| [5] Word for the Outriders | Quest |
Brannoc's Kilns 4
| Quest | Type |
|---|---|
| [2] Wolves at the Kilns | Quest |
| [3] Brannoc's Lucky Axe | Quest |
| [3] A Letter for Brannoc | Quest |
| [5] Silk in the Roots | Quest |
Hettie's Flock 1
| Quest | Type |
|---|---|
| [2] Where's Biscuit? | Quest |
Wobbly Pim 2
| Quest | Type |
|---|---|
| [2] Pim's Terrible Night | Quest |
| [3] The Long Way Home | Quest |
Old Pike Tomsen 5
| Quest | Type |
|---|---|
| [2] A Borrowed Rod | Quest |
| [2] Fishbreath | Quest |
| [3] The Perch Derby | Quest |
| [4] Message in a Bottle | Quest |
| [6] The Old Pike | Quest |
Mirror Lake 1
| Quest | Type |
|---|---|
| [3] Deep Water | Quest |
The Edge Camp 3
| Quest | Type |
|---|---|
| [1] A Bed in Pinewatch | Quest |
| [1] Meat for the Pot | Quest |
| [2] Stone and Stem | Quest |
The Pie Thief 7
| Quest | Type |
|---|---|
| [2] The Pie Thief | Quest |
| [3] Usual Suspects | Quest |
| [3] Worms in the Ash | Quest |
| [3] The Worse, the Better | Quest |
| [4] The Stakeout | Quest |
| [4] Old Whiskers | Quest |
| [5] Pie for Two | Quest |
The Old Watch 3
| Quest | Type |
|---|---|
| [3] Words in the Stone | Quest |
| [4] The Watch Book | Quest |
| [5] The Night of the Burn | Quest |
Wanted Posters 3
| Quest | Type |
|---|---|
| [4] Wanted: Old Stumptail | Quest |
| [5] Wanted: The Ashwood Alpha | Quest |
| [5] Wanted: The Gloomweaver | Quest |
Daily Work 1
| Quest | Type |
|---|---|
| [3] Clean Hides Wanted | Daily |
The Stalwart Way 1
| Quest | Type |
|---|---|
| [4] Lungs of Iron | Warrior |
The Vanishing Act 1
| Quest | Type |
|---|---|
| [4] Light Fingers | Rogue |
The Arcane Curriculum 1
| Quest | Type |
|---|---|
| [3] Required Reading | Wizard |
The Lady's Lamp 1
| Quest | Type |
|---|---|
| [3] Wayside Blessings | Priest |
The Green Pact 1
| Quest | Type |
|---|---|
| [3] Seeds of the Old Burn | Druid |
Harvest Fair 1
| Quest | Type |
|---|---|
| [Any] Corn for the Sheaves | Harvest Fair |
Winterfeast 1
| Quest | Type |
|---|---|
| [Any] Cones for the Tree | Winterfeast |
Blossom Fair 1
| Quest | Type |
|---|---|
| [Any] The First Blossoms | Blossom Fair |
People
| Name | Role | Quests |
|---|---|---|
| Biscuit | Hettie's Dog | |
| Hettie Pellow | Shepherd | 1 |
| Holt | Wardens Quartermaster · Vendor | 1 |
| Maren | Ghost of the Old Burn | 4 |
| Nan Bettle | Innkeeper · Vendor | 5 |
| Old Barnaby Reel | Fishing Supplies · Vendor | 3 |
| Old Brannoc | Charcoal Burner | 4 |
| Old Pike Tomsen | Angler of the Ashwood | 5 |
| Ranger Tamsin | Warden of the Edge | 7 |
| Scout Arlo | Ashwood Wardens | |
| Tilda Bramble | General Goods · Vendor | |
| Wobbly Pim | Traveling Trader · Vendor | 2 |
| Wolfgang Amadeal | Card Player |
Creatures
| Creature | Level | Where |
|---|---|---|
| Duskfang Whelp | 1-5 | Ashwood Edge, Den Hollow, Charcoal Camp, Greymoss Glade, Old Burn, Howling Ridge, Alpha's Rise |
| Duskfang Wolf | 1-5 | Ashwood Edge, Den Hollow, Charcoal Camp, Greymoss Glade, Old Burn, Howling Ridge, Alpha's Rise |
| Hollow Hatchling | 4-5 | Silkroot |
| Poacher | 2-5 | Old Burn |
| Poacher Trapper | 2-5 | Old Burn |
| Poacher Skinner | 3-5 | Old Burn |
| Greyjaw the Pack Mother | 5 | |
| Fishbreath | 2 | |
| Old Stumptail | 4 |
Rare elites
Comes back 7 min to 12 min after a kill.
Call of the PackCrushing Leap
Comes back 7 min to 12 min after a kill.
Web PullWeb ShotVenom SprayFang Bite
Recipe drop (35%):
Recipe: Gloomsilk Robe or
Recipe: Shadowhide Jerkin
Loot
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
Hidden chests
6 hidden chests, never on the map; one is special. A chest holds gold, a piece from the enemy list, a piece from the rare elite list at 40%, two potions, and a recipe at 25%.
Sets
Three sets for every class, one for each talent tree. Six pieces are quest rewards here (each quest lets you pick your tree's piece), the shoulders drop in a Trial, and the ring from the rare elites.
Ridgewatch Warplate
Warrior · Warlord
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as physical damage.
Palisade Plate
Warrior · Bulwark
- 2 pieces: +13 Health
- 4 pieces: +1% Armor
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Wolfbiter Mail
Warrior · Berserker
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 10% of the hit and heal you for 1% of your health.
Fernstalker Leathers
Rogue · Assassin
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as nature damage.
Hollowpine Garb
Rogue · Shadow
- 2 pieces: +1% Power
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 15% stronger.
Brackenblade Leathers
Rogue · Duelist
- 2 pieces: +1% Dodge
- 4 pieces: +1% Critical
- 6 pieces: +8 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 8% of the hit and ward you for 1% of your health.
Owlglass Regalia
Wizard · Arcane
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 13% of the hit as arcane damage.
Dewmist Robes
Wizard · Frost
- 2 pieces: +1% Power
- 4 pieces: +13 Health
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your spells have a 12% chance to strike again for 8% of the hit as frost damage and ward you for 1% of your health.
Kilnfire Robes
Wizard · Fire
- 2 pieces: +1% Critical
- 4 pieces: +1% Power
- 6 pieces: +1% Critical and +2% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 13% of the hit as fire damage.
Tallowlight Vestments
Priest · Holy
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 13%.
Oakvow Raiment
Priest · Discipline
- 2 pieces: +1% Power
- 4 pieces: +3% Regen
- 6 pieces: +8 Health and +1% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 13% of the heal.
Ashpsalm Vestments
Priest · Zealot
- 2 pieces: +1% Power
- 4 pieces: +1% Critical
- 6 pieces: +1% Power and +2% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 13% of the hit as holy damage.
Denmother Hide
Druid · Bearheart
- 2 pieces: +13 Health
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +1% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 2% of your health.
Duskpelt Leathers
Druid · Nightstalker
- 2 pieces: +1% Critical
- 4 pieces: +1% Dodge
- 6 pieces: +1% Critical and +1% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 13% of the hit as physical damage.
Fernbloom Wraps
Druid · Grove
- 2 pieces: +3% Regen
- 4 pieces: +1% Power
- 6 pieces: +8 Health and +2% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 13%.
Gathering
26 nodes per zone, personal to each character. A picked node grows back after 3 min to 5 min.
Fishing
2 ponds. Water level 1.
| Fish | Skill | Share | Weight |
|---|---|---|---|
| 1 | 28% | 0.02-0.09 kg | |
| 1 | 23% | 0.15-0.7 kg | |
| 8 | 19% | 0.3-1.5 kg | |
| 15 | 14% | 0.4-2.4 kg | |
| 22 | 9.3% | 0.6-3.2 kg | |
| 30 | 7% | 2-9 kg |
Junk: Soggy Boot,
Driftwood.