Black water, drowned woods and a tower where the dead are taught to walk.
Quest giverOther peopleWay inVillage
Areas
| Area | Creatures |
|---|---|
| Drowned Landing | Fen Ghoul 13Drowned Bowman 13 |
| Lanternwatch | |
| Sunken Graves | |
| Whispering Reeds | |
| The Old Causeway | |
| Creeper Hollow | Bog Lurker 15Fen Creeper 15 |
| Bloatmire | |
| The Pale Tower | |
| Drowned Chapel | Grave Acolyte 16Fen Ghoul 16 |
| The Gloamwater |
Quests
The Pale Tower 7
| Quest | Type |
|---|---|
| [13] Dead in the Water | Quest |
| [14] Holding the Causeway | Quest |
| [15] Fire in the Bloatmire | Quest |
| [16] Robes of the Pale Tower | Quest |
| [16] The Last Lesson | Finale |
| [13] The Lamps at Dusk | Quest |
| [16] Down the Blackwater | Quest |
The Names of the Dead 3
| Quest | Type |
|---|---|
| [13] Lights of Lanternwatch | Quest |
| [14] Names in the Mud | Quest |
| [16] The Last Service | Quest |
The Reed Widow 4
| Quest | Type |
|---|---|
| [13] Oil for the Reeds | Quest |
| [14] The Widow's Ring | Quest |
| [14] Soup for the Captain | Quest |
| [15] The Drowned Bells | Quest |
The Ferry 3
| Quest | Type |
|---|---|
| [14] What the Fen Keeps | Quest |
| [15] The Boatman's Son | Quest |
| [15] Old Brood | Quest |
Wanted Posters 2
| Quest | Type |
|---|---|
| [16] Wanted: Old Mirebelly | Quest |
| [16] Wanted: Weepjaw | Quest |
The Late Ambrose Weller 7
| Quest | Type |
|---|---|
| [13] The Lamplighter Is Dead | Quest |
| [13] Grave Goods | Quest |
| [14] Among His Own | Quest |
| [14] A Fen Wake | Quest |
| [15] Words for the Late Ambrose | Quest |
| [15] Too Content | Quest |
| [16] The Late Ambrose Weller | Quest |
The Gloamwater 3
| Quest | Type |
|---|---|
| [14] Out on the Walk | Quest |
| [15] A Mighty Tall Tale | Quest |
| [15] Snapjaws | Quest |
The Key in the Water 5
| Quest | Type |
|---|---|
| [14] The Third Road | Quest |
| [15] What the Magister Asks | Quest |
| [15] The Chapel's Book | Quest |
| [16] Where the Lamps End | Quest |
| [16] Up the Stair After Her | Quest |
Daily Work 1
| Quest | Type |
|---|---|
| [15] Back in the Water | Daily |
The Vanishing Act 1
| Quest | Type |
|---|---|
| [14] Bitter Medicine | Rogue |
The Lady's Lamp 1
| Quest | Type |
|---|---|
| [14] Light for the Lost | Priest |
People
| Name | Role | Quests |
|---|---|---|
| Ambrose Weller | Lamplighter, Deceased (He Says) | 2 |
| Amelia Airheart | Who Flew | |
| Brother Aldo | Who Keeps the Names | 8 |
| Captain Merel | Captain of Lanternwatch | 6 |
| Edgar Allan Woe | Card Player | |
| Hesketh Tallow | Quartermaster of Lanternwatch · Vendor | 1 |
| Iselda Vane | A Pilgrim of the Wyrm | 4 |
| Little Wren | Lost in the Reeds | |
| Mire Twain | Who Fishes the Gloamwater | 3 |
| Old Stix | Ferry Hand | |
| Sharon | Ferry Hand | |
| Tarrin | The Boatman's Son | 1 |
| The Boatman | Ferry Across the Fen · Vendor | 2 |
| The Reed Widow | Of the Whispering Reeds | 3 |
| Wynn Weller | Keeper of the Last Light | 2 |
Creatures
| Creature | Level | Where |
|---|---|---|
| Fen Ghoul | 13-16 | Drowned Landing, Sunken Graves, The Old Causeway, Drowned Chapel, The Gloamwater |
| Drowned Bowman | 13-15 | Drowned Landing, Sunken Graves, The Old Causeway |
| Grave Acolyte | 14-16 | Sunken Graves, The Pale Tower, Drowned Chapel, The Gloamwater |
| Bog Lurker | 13-15 | Whispering Reeds, Creeper Hollow, Bloatmire, The Gloamwater |
| Fen Creeper | 14-15 | Whispering Reeds, Creeper Hollow, The Gloamwater |
| Drowned Necromancer | 14-16 | The Old Causeway, The Pale Tower |
| Fen Abomination | 15-16 | Bloatmire, The Pale Tower |
| Fen Crocodile | 13-15 | The Gloamwater, Whispering Reeds |
| Bull Crocodile | 15 | The Gloamwater |
| The Undertaker | 17 | |
| Old Brood | 16 |
Rare elites
Comes back 7 min to 12 min after a kill.
Acid SpitSpawn of the MireBog BelchBog Smash
Recipe drop (35%):
Recipe: Mirebelly Jerkin or
Recipe: Mirebelly Cleaver
Comes back 7 min to 12 min after a kill.
LungeCrocodile TearsTail SwipeDeath RollSnap
Comes back 7 min to 12 min after a kill.
Raise the DrownedDeath KnellGrave BurstGrave RotShadow Bolt
Recipe drop (35%):
Recipe: Morrow's Vestments or
Recipe: Signet of the Pale Tower or
Recipe: Flask of Shadows
Loot
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
From any enemy (4.5% gear chance per kill)
From rare elites (one every kill, and 50% for one more from the list above)
Special hidden chest
Hidden chests
8 hidden chests, never on the map; one is special. A chest holds gold, a piece from the enemy list, a piece from the rare elite list at 40%, two potions, and a recipe at 25%.
Sets
Three sets for every class, one for each talent tree. Six pieces are quest rewards here (each quest lets you pick your tree's piece), the shoulders drop in a Trial, and the ring from the rare elites.
Causeway Warplate
Warrior · Warlord
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as physical damage.
Bogwall Plate
Warrior · Bulwark
- 2 pieces: +29 Health
- 4 pieces: +2% Armor
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Mirefury Mail
Warrior · Berserker
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +1% Critical
- 8 pieces: Your critical hits have a 30% chance to strike again for 16% of the hit and heal you for 1% of your health.
Reedstalker Leathers
Rogue · Assassin
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Dodge and +1% Critical
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as nature damage.
Fogveil Garb
Rogue · Shadow
- 2 pieces: +2% Power
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 10% chance to make your next hit 25% stronger.
Gloamblade Leathers
Rogue · Duelist
- 2 pieces: +2% Dodge
- 4 pieces: +2% Critical
- 6 pieces: +19 Health and +1% Dodge
- 8 pieces: Your critical hits have a 30% chance to strike again for 12% of the hit and ward you for 2% of your health.
Paletower Regalia
Wizard · Arcane
- 2 pieces: +2% Power
- 4 pieces: +6% Regen
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 21% of the hit as arcane damage.
Fenmist Robes
Wizard · Frost
- 2 pieces: +2% Power
- 4 pieces: +29 Health
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your spells have a 12% chance to strike again for 12% of the hit as frost damage and ward you for 2% of your health.
Wickflame Robes
Wizard · Fire
- 2 pieces: +2% Critical
- 4 pieces: +2% Power
- 6 pieces: +1% Critical and +4% Regen
- 8 pieces: Your critical hits have a 35% chance to strike again for 21% of the hit as fire damage.
Lanternwatch Vestments
Priest · Holy
- 2 pieces: +6% Regen
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 21%.
Bellward Raiment
Priest · Discipline
- 2 pieces: +2% Power
- 4 pieces: +6% Regen
- 6 pieces: +19 Health and +2% Power
- 8 pieces: Your heals have a 12% chance to shield the target for 21% of the heal.
Graveknell Vestments
Priest · Zealot
- 2 pieces: +2% Power
- 4 pieces: +2% Critical
- 6 pieces: +2% Power and +4% Regen
- 8 pieces: Your holy spells have a 12% chance to strike again for 21% of the hit as holy damage.
Bogbear Hide
Druid · Bearheart
- 2 pieces: +29 Health
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +2% Armor
- 8 pieces: Your melee hits have a 12% chance to ward you for 3% of your health.
Mireprowl Leathers
Druid · Nightstalker
- 2 pieces: +2% Critical
- 4 pieces: +2% Dodge
- 6 pieces: +1% Critical and +2% Power
- 8 pieces: Your melee hits have a 12% chance to strike again for 21% of the hit as physical damage.
Reedbloom Wraps
Druid · Grove
- 2 pieces: +6% Regen
- 4 pieces: +2% Power
- 6 pieces: +19 Health and +4% Regen
- 8 pieces: Your heals have a 12% chance to heal again for 21%.
Gathering
26 nodes per zone, personal to each character. A picked node grows back after 3 min to 5 min.
Fishing
9 ponds. Water level 70.
| Fish | Skill | Share | Weight |
|---|---|---|---|
| 1 | 29% | 1-5 kg | |
| 1 | 24% | 0.6-3 kg | |
| 60 | 19% | 0.3-1.5 kg | |
| 70 | 14% | 3-12 kg | |
| 76 | 9.5% | 0.4-1.8 kg | |
| 84 | 4.8% | 1-4 kg |
Junk: Soggy Boot,
Rusted Helm.