Dungeons, raids and Trials

Group content, raid spoils, bad-luck protection.

Dungeons

Dungeons are for a party of five: you and four AI companions, or friends online with companions filling the free places. A clear gives a boss chest with double spoils.

Raids

Raid spoils
  • Every raid boss kill gives each player a piece from the boss's own gear list, guaranteed (pieces you don't have yet first), and a second one at 35%.
  • Raid set pieces: 20% per kill, +10% for every kill without one. Legendary: 2% per kill, +1% for every kill without it.
  • Each boss drops its raid material (a second one at 50%), and your profession's raid recipe drops at 15% until you know it.
  • Full spoils, 2 × gold and Warden's Marks come once per boss per character per day, resetting at midnight UTC.

Trials

30 solo arena fights. Each has three challenges; each gives a star and a one-time experience bonus.

Loot
  • Every stage has a fixed gear list per class, at the stage's item level.
  • Wooden Chest: up to 1 piece of gear. Iron Chest: up to 2 pieces of gear. Gilded Chest: up to 2 pieces of gear.
  • Named drops and set pieces have bad-luck protection: every win without one raises its chance by 15%. Pieces you already own no longer drop.

Every Trial