Dungeons, raids and Trials
Group content, raid spoils, bad-luck protection.
Dungeons
Dungeons are for a party of five: you and four AI companions, or friends online with companions filling the free places. A clear gives a boss chest with double spoils.
Raids
Raid spoils
- Every raid boss kill gives each player a piece from the boss's own gear list, guaranteed (pieces you don't have yet first), and a second one at 35%.
- Raid set pieces: 20% per kill, +10% for every kill without one. Legendary: 2% per kill, +1% for every kill without it.
- Each boss drops its raid material (a second one at 50%), and your profession's raid recipe drops at 15% until you know it.
- Full spoils, 2 × gold and Warden's Marks come once per boss per character per day, resetting at midnight UTC.
CinderheartRaid · level 8+The Hollow HierophantRaid · level 13+Vorthax, the LodestarRaid · level 18+Kaldrak the FloorbreakerRaid · level 18+The Riven KingRaid · level 18+The GnomonRaid · level 20+Vaelith, the HourkeeperRaid · level 20+Solarch and LunarchRaid · level 20+Oblivar, Herald of the SleeperRaid · level 20+
Trials
30 solo arena fights. Each has three challenges; each gives a star and a one-time experience bonus.
Loot
- Every stage has a fixed gear list per class, at the stage's item level.
- Wooden Chest: up to 1 piece of gear. Iron Chest: up to 2 pieces of gear. Gilded Chest: up to 2 pieces of gear.
- Named drops and set pieces have bad-luck protection: every win without one raises its chance by 15%. Pieces you already own no longer drop.