The Bone Choir's high priest. Its Requiem stills the hall: when the hymn ends, whoever moves is struck down.
Bosses
Voice of the Bone Choir
The high priest of the Bone Choir. Its hymn has not stopped in three hundred years.
Death KnellRaise the ChoirSoul TetherGrave MarksGrave BurstWithering TouchRequiem
The Last Hymn at 45% health: The Hierophant sings faster. The dead answer in numbers.
Loot
Personal loot, item level 15. Full spoils once per boss per character per day.
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Materials and more
Guide
The Bone Choir's high priest. Its hymns raise the dead, and its Requiem stills the hall.
Deadly Requiem: A 4 second hymn. When it ends the hall falls silent for 3 seconds: any hero who moves more than a step during the silence is struck down. The Hierophant does nothing else through the silence.
Withering Touch: Its melee swing adds a Brand stack for 12 seconds (12% more damage from the Hierophant per stack, up to 8).
Grave Burst: A circle at a hero's feet fills and bursts.
Grave Marks: Two heroes get a circle that follows them for 5 seconds, then bursts on everyone inside it. A mark can burst during the Requiem's silence.
Soul Tether: One hero is marked for 5 seconds. The blow is split between everyone within 3.6 m of them.
Raise the Choir: An interruptible cast that raises three Bone Thralls, up to five at once. They crumble when the Hierophant dies.
Death Knell: An interruptible cast that hits the whole hall.
The Last Hymn Below 45%: The Hierophant sings faster: more thralls, and the Requiem comes more often.
Enrage: After 4 minutes 30 seconds the Hierophant hits twice as hard and much faster.
Challenges
Win in under 190 seconds.Win without ever dropping below 25% health.Interrupt 1 enemy cast with a stun, freeze, fear or interrupt, then win.