The voice of the thing that sleeps in the sun. It turns the realms inside out and calls the eclipse home.
Bosses
Voice of the Eclipse
Umbral ReapingWord of EndingVoid GraspThe EclipseThe Two RealmsThe GatesThe BalanceJudgement of the Sun and of the MoonFlare and GloomInversionSleeper's Gaze
The Hour Returns at 65% health: The Echoes walk again behind every hero.
The Sleeper Stirs at 30% health: The floor breaks into three, the Gates follow the safe ground, and the Sleeper looks out.
Loot
Personal loot, item level 20. Full spoils once per boss per character per day.
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Every kill: one of these, guaranteed (a second at 35%)
Raid set and legendary
Repeat kills the same day one Gilded Chest roll from this list
Materials and more
42 Warden's Marks2 × boss gold
Guide
The voice of the thing that sleeps in the sun. It turns the realms inside out, brings back the Echoes and at the end breaks the floor.
Deadly The Eclipse: One clock for the whole raid: 14 minutes from the first pull. It never stops, not between keepers and not after a wipe. Each time a hero falls it moves 20 seconds closer; a wipe costs 45 seconds more (the keeper recovers in full and the party stands up again at the entrance). When it runs out it is Totality: the Sleeper wakes, strikes down every hero in the Orrery and the raid fails. Keepers that fell stay down, and so do their spoils.
The Two Realms: Every hero is bound to the Sun or the Moon, shown by the ring under them and the sun or moon over their head. At the pull the damage dealers are bound to the Sun and the Moon in turn, starting with the Sun, then the tank and then the healer each to the realm with fewer heroes (the Moon on a tie). An attack of the Sun only strikes heroes bound to the Sun, an attack of the Moon only those bound to the Moon.
The Gates: Two Gates stand in the arena, the Sun's and the Moon's (1.6 m). Walking into the other realm's Gate binds you to that realm; after crossing you cannot cross again for 6 seconds.
Deadly The Balance: While more than 3 living heroes are bound to one realm, every hero of that realm loses 7% of their health every half second.
Deadly Judgement of the Sun and of the Moon: A 4 second cast every 24 seconds (26 below 30%), for a random realm. When it ends a blow worth 240% of a hero's health is split between every living hero bound to that realm. If nobody is bound to it, every hero takes the whole blow.
Flare and Gloom: Above 65%, every 24 seconds: every hero bound to one realm (Flare: the Sun, Gloom: the Moon) is marked for 4 seconds. Each mark then bursts on every hero of that realm within 3.5 m of it, the marked hero too: 45% of their health for each burst that reaches them.
Inversion: A 4 second cast every 36 seconds (30 below 30%). When it ends every hero changes realm: those bound to the Sun are bound to the Moon, and the other way round. A Judgement follows it.
Deadly The Hour Returns Below 65%: Echoes of the Past, as Vaelith's: every hero's Echo walks 10 seconds behind them and bursts every 3 seconds on heroes of its realm. They stop below 30%.
Deadly The Sleeper Stirs Below 30%: The Sundering Floor: lava fills every sector but the one Oblivar stands in (24% of a hero's health every half second) and moves one sector over every 21 seconds with a 6 second warning. Both Gates move into the safe sector, the Sun's at the back, the Moon's at the front.
Deadly Sleeper's Gaze Below 30%: Every 18 seconds, aimed at a hero Oblivar is not fighting, for 5 seconds. It strikes the first hero in its path: its target is struck down, anyone else takes 50% of their health and is Seared for 25 seconds. A Seared hero hit again is struck down.
Umbral Reaping: A 120 degree cone in front of Oblivar fills and bursts for heavy damage.
Word of Ending: An interruptible cast that hits the whole arena.
Void Grasp: Its melee swing adds a Brand stack for 12 seconds (12% more damage from Oblivar per stack, up to 8).