Classes
5 classes, three talent trees each.
Warrior
Champion of Steel
Plate, steel and fury. Thrives in the thick of it, where every blow given or taken fuels the rage.
Health490Armor20%Dodge5%Fury100
Rogue
Blade in the Dark
Quick, slippery and lethal from behind. Energy flows back fast, but never fast enough.
Health360Armor10%Dodge10%Energy100
Wizard
Master of the Arcane
Master of frost, fire and the stars. Fragile, but devastating when given room to cast.
Health370Armor5%Dodge5%Mana1000
Priest
Servant of Light
Wields the light as both lance and balm. Outlasts anything that cannot kill it quickly.
Health450Armor5%Dodge5%Grace1000
Druid
Voice of the Wilds
Healer, bear and panther in one. Shifts shape mid-fight to take the hits, tear through foes or mend the wounds.
Health390Armor5%Dodge5%Essence100
Talents
- At level 2 you choose a main tree. You get one talent point per level from level 2: 19 at level 20.
- Your main tree gives its passive. Rows in a tree open at 0, 3, 6, 9, 12 points spent in that tree.
- The capstone (last row) is for your main tree only. The first level with enough points for it is 14.
- Hybrid limit: at most a third of your points, rounded down, outside your main tree (1 at level 5, 3 at level 10, 4 at level 14, 6 at level 20).
- Abilities from talents go on the action bar, 8 slots (one bar per form for druids).