Alchemy
Recipes
Skill to
| Skill | Makes | Needs | Learned from |
|---|---|---|---|
| 1 | Coat your weapon for 15 minutes: your hits poison the target. Press raw Redcaps and boil the juice down to a paste. It sickens what it cuts. | 3 × | Opens at the skill |
| 5 | Run 25% faster for 15 seconds. Grind the fangs fine and stir them in. A wolf's quickness, in a bottle. | 1 × | Opens at the skill |
| 6 | Herbs show on your minimap from far away for 30 minutes. Ashbloom and Fernroot, the two herbs every forager knows by smell. After this, you will know the rest too. | 1 × | Opens at the skill |
| 6 | Guardian Elixir. +20 Health for 30 minutes. Steep the Redcaps, cooked, in the spirit for a night. | 1 × | Opens at the skill |
| 7 | Take 20% less damage for 15 seconds. Stir grave dust into the water until it is thick as mortar. It sets your skin the same way. | 1 × | Opens at the skill |
| 8 | You are smaller for 10 minutes. Raw Redcap, pressed. The grandmothers were right. | 1 × | Opens at the skill |
| 8 | Coat your weapon for 15 minutes: +2% Power. Fernroot ground into fish oil: it clings to the weapon and to the mind. | 1 × | Opens at the skill |
| 9 | +15% damage for 20 seconds. Drop the Ember Shards in the water and let them boil it by themselves. | 1 × | Opens at the skill |
| 10 | You trail bubbles for 10 minutes. Leave a live minnow in the jar overnight and let it go in the morning. The water keeps fizzing. | 1 × | Opens at the skill |
| 11 | +17 Health, +2% Power | 3 × | Opens at the skill |
| 11 | Restores 36% of your health. Steep the Ashbloom, then cook a Redcap in it to thicken the blood it gives. | 1 × | Opens at the skill |
| 12 | +2% Power, +4% Regen | 3 × | Opens at the skill |
| 12 | Coat your weapon for 15 minutes: +6% damage against beasts. Wolf fang ground into fish oil: the beasts smell their own on your blade, and it frightens them. | 1 × | Opens at the skill |
| 12 | Hidden chests and curios glint from further away for 20 minutes. Pick the Duskbloom after sundown, steep it before sunrise. Drink it at dusk, and what glints in the wood glints for you. | 1 × | Opens at the skill |
| 12 | Guardian Elixir. +5% Regen for 30 minutes. Steep the grated Fernroot in the spirit for a night. | 1 × | Opens at the skill |
| 13 | Restores 42% of your Mana, Grace, Energy or Essence. Warriors gain 50 Fury. Grate the Fernroot into the water and steep it longer than you think. Ashbloom for the taste. | 1 × | Opens at the skill |
| 14 | +17 Health, +2% Power | 3 × | Opens at the skill |
| 14 | You hear what beasts think for 20 minutes. A wolf's fang steeped with Redcap: you will understand them. You may not like what they think. | 1 × | Opens at the skill |
| 15 | Drink it. You are sober at once. Start with the Fernroot, then Redcap and Ashbloom. Stir, and let it settle. | 2 × | Opens at the skill |
| 15 | +2% Power, +4% Regen | 3 × | Opens at the skill |
| 15 | Coat your weapon for 15 minutes: +6% damage against the undead. A flask of the Dawn's holy water stirred into fish oil, with a sprig of Ashbloom. Pray over it if you like. | 1 × | Opens at the skill |
| 15 | Into the Fish Oil goes the Ashbloom. Stir, and let it settle. | 3 × | Opens at the skill |
| 16 | You turn into a sheep for 3 minutes. Baa. Not in the Arena. Redcap and Fernroot steeped through a scrap of linen. Fizzwick will not say who taught him. Baa. | 1 × | Opens at the skill |
| 17 | +17 Health, +2% Power | 3 × | Opens at the skill |
| 17 | Coat your weapon for 15 minutes: your hits poison the target. A drop of venom in raw Redcap juice. | 1 × | Opens at the skill |
| 17 | Enemies that hit you in melee take damage for 20 seconds. Thornbloom for the prickles, Grave Moss to harden them: boil both and strain out the thorns. Mostly. | 1 × | Opens at the skill |
| 18 | +2% Power, +4% Regen | 3 × | Opens at the skill |
| 18 | Guardian Elixir. +35 Health for 30 minutes. Redcap for the blood, Grave Moss to keep it in you. | 1 × | Opens at the skill |
| 19 | Ore shows on your minimap from far away for 30 minutes. Grave Moss grows on stone; steeped with grit from the vein, it smells out the rest of it. | 1 × | Opens at the skill |
| 19 | Restores 24% of your health over 12 seconds. Ashbloom and Redcap simmered slowly: it heals as it goes down, and keeps healing after. | 1 × | Opens at the skill |
| 20 | Out of combat, you drift down from a jump for 10 minutes. Three pinches of Thistledown on the water, stirred until it sinks. You will not. | 1 × | Opens at the skill |
| 21 | Battle Elixir. +3% physical damage for 30 minutes. Grind the fangs into cooked Redcap and steep it in the spirit: a wolf's bite and a full belly. | 1 × | Opens at the skill |
| 21 | Start with the Ember Shard, then Thornbloom and Ashbloom. Stir, and let it settle. | 2 × | Opens at the skill |
| 21 | Restores 45% of your health. Into the Fish Oil goes the Thornbloom, then Grave Moss and Ashbloom. Stir, and let it settle. | 2 × | Opens at the skill |
| 22 | Out of combat, you jump higher for 10 minutes. Thistledown to make you light, a pinch of fang to push off. | 1 × | Opens at the skill |
| 23 | Restores 50% of your Mana, Grace, Energy or Essence. Warriors gain 60 Fury. Start with the Fernroot, then Grave Moss and Ashbloom. Stir, and let it settle. | 3 × | Opens at the skill |
| 23 | Battle Elixir. +2% Critical for 30 minutes. Thornbloom petals for the eye, a pinch of fang for the hand. | 1 × | Opens at the skill |
| 24 | You walk on water for 10 minutes. Thistledown to make you light, and the Lily Pad Frog's knack for sitting on water. Let the frog go after. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 24 | Guardian Elixir. +7% Regen for 30 minutes. Fernroot steeped, and a thornbloom petal to sharpen it. | 1 × | Opens at the skill |
| 25 | +15 Fishing, and rarer fish more often for 20 minutes. Fish oil and Fernroot: the oil for the fish to smell, the Fernroot for your patience. | 1 × | Opens at the skill |
| 25 | Coat your weapon for 15 minutes: +3% Power. Thornbloom petals in fish oil, to sharpen the spell. | 1 × | Opens at the skill |
| 26 | +26 Health, +2% Power | 4 × | Opens at the skill |
| 26 | Guardian Elixir. Take 15% less nature damage for 30 minutes. Fernroot draws poison out; steeped strong it keeps it out. A thornbloom petal to bind it. | 1 × | Opens at the skill |
| 27 | +2% Power, +5% Regen | 4 × | Opens at the skill |
| 27 | Coat your weapon for 15 minutes: your hits slow enemies by 30% for 6 seconds. Venom carried in Grave Moss: what keeps the dead in their graves weighs on living legs. | 1 × | Opens at the skill |
| 27 | Absorbs nature damage up to 30% of your health for 2 minutes. A drop of venom in strong Fernroot: the body learns it before it meets it. | 1 × | Opens at the skill |
| 29 | +26 Health, +2% Power | 4 × | Opens at the skill |
| 29 | Take 30% less fire damage for 60 seconds. Float the Fire Lilies on hot water, a pinch of Bluemoss to cool it. They will not wilt, and neither will you. | 1 × | Opens at the skill |
| 30 | +2% Power, +5% Regen | 4 × | Opens at the skill |
| 30 | Battle Elixir. +3% Power for 30 minutes. Emberroot to anger the blood, an Ember Shard to keep it hot. | 1 × | Opens at the skill |
| 30 | Roots and slows break, and none take hold for 8 seconds. Bog eel slime and a pinch of fang, shaken hard. Nothing holds a bog eel. | 1 × | Opens at the skill |
| 31 | Guardian Elixir. +42 Health for 30 minutes. Cooked Redcap, and Emberroot to warm the blood it gives. | 1 × | Opens at the skill |
| 31 | Embers drift off you for 10 minutes. Emberroot boiled until the water glows. It glows in you for a while, too. | 1 × | Opens at the skill |
| 32 | +26 Health, +2% Power | 4 × | Opens at the skill |
| 32 | Battle Elixir. +3% magic damage for 30 minutes. Fernroot for the head, an Ember Shard for the spark: steep them together and keep it corked. | 1 × | Opens at the skill |
| 32 | Flask. +6% Power for 1 hour. Emberroot and Ember Shards steeped hot for a week. It never quite stops simmering. | 2 × | Opens at the skill |
| 32 | Coat your weapon for 15 minutes: your hits burn the target. Venom with Emberroot sap: it burns going in. | 1 × | Opens at the skill |
| 33 | +2% Power, +5% Regen | 4 × | Opens at the skill |
| 33 | Restores 50% of your health. Steep the Ashbloom, then warm it with a sliver of Emberroot so it works faster. | 1 × | Opens at the skill |
| 33 | Something happens. Usually something good. Not in the Arena. A bit of everything on the shelf. Shake it, then tie the cork down and step back. | 1 × | Opens at the skill |
| 34 | Restores 55% of your Mana, Grace, Energy or Essence. Warriors gain 65 Fury. Fernroot steeped long, and a sliver of Emberroot to keep it warm in the bottle. | 1 × | Opens at the skill |
| 34 | Coat your weapon for 15 minutes: your hits deal extra fire damage. An Ember Shard dropped in fish oil, and a Fire Lily so the oil burns without burning away. | 1 × | Opens at the skill |
| 34 | Flask. Take 6% less damage for 1 hour. Grave Moss and obsidian, steeped until it is more stone than spirit. | 2 × | Opens at the skill |
| 35 | Guardian Elixir. +4% Armor for 30 minutes. Grave Moss and powdered obsidian: the skin goes hard as the glass. | 1 × | Opens at the skill |
| 35 | Guardian Elixir. Take 15% less fire damage for 30 minutes. A Fire Lily steeped whole in the spirit, and Bluemoss from the cold side of the vents to keep the heat out. | 1 × | Opens at the skill |
| 35 | Flask. +45 Health for 1 hour. Redcap for the blood, thornbloom to harden it: the Ashwood and the Sunscar in one bottle. | 2 × | Opens at the skill |
| 36 | Guardian Elixir. +8% Regen for 30 minutes. Fernroot steeped, and a sliver of Emberroot so it keeps. | 1 × | Opens at the skill |
| 36 | Coat your weapon for 15 minutes: +4% Power. Emberroot in refined oil: the spell comes out hotter. | 1 × | Opens at the skill |
| 37 | Absorbs fire damage up to 30% of your health for 2 minutes. A Fire Lily and two pinches of Bluemoss, boiled fast: the cold of the moss holds the fire off. | 1 × | Opens at the skill |
| 38 | Flask. +8% Power and 10% less fire damage taken for 1 hour. Fire Lilies to ward you, Ember Shards to arm you. Steep it by the lava. | 2 × | Emberwing (rare elite, Emberpeak); Hidden chests: Ashwood Forest, Sunscar Canyon, Emberpeak, Hoarfell, Mournfen, Tidewild, Crownfall, Sunderkeep; Merchant (recipe of the day); Boss chests (your profession) |
| 39 | +6% Power and +40 Health for 30 minutes. | 1 × | Raid bosses (Alchemy) |
| 39 | Run 30% faster for 15 seconds. Ground fang, and a Snowbell for the wind to carry you. | 1 × | Opens at the skill |
| 41 | +35 Health, +3% Power | 4 × | Opens at the skill |
| 42 | +3% Power, +7% Regen | 5 × | Opens at the skill |
| 42 | Restores 55% of your health. Steep the Ashbloom, then cool it with Snowbell so it settles the pain as it heals. | 1 × | Opens at the skill |
| 43 | Battle Elixir. +2% Dodge and +2% Critical for 30 minutes. Fang for the quick feet, Snowbell for the wind behind them. | 1 × | Opens at the skill |
| 44 | Restores 60% of your Mana, Grace, Energy or Essence. Warriors gain 70 Fury. Snowbell for calm, Fernroot for clarity: steep them together and never let it boil. | 1 × | Opens at the skill |
| 44 | +35 Health, +3% Power | 5 × | Opens at the skill |
| 44 | Guardian Elixir. Take 15% less frost damage for 30 minutes. Steep the Rimebriar thorns until the spirit frosts the glass. Drink it, and you forget the cold. | 1 × | Opens at the skill |
| 45 | +3% Power, +7% Regen | 5 × | Opens at the skill |
| 45 | Coat your weapon for 15 minutes: +7% damage against ember creatures. A Frost Core left to sweat in refined oil. The golems of Emberpeak hate it. | 1 × | Opens at the skill |
| 45 | Battle Elixir. +5% healing done for 30 minutes. Ashbloom for healing, Snowbell to steady the hands that give it. | 1 × | Opens at the skill |
| 45 | +20% damage for 20 seconds. Ember Shards to boil it, Emberroot to anger it. | 1 × | Opens at the skill |
| 46 | Guardian Elixir. +50 Health for 30 minutes. Cooked Redcap, chilled with a Frost Core: the blood it gives is slow to run out. | 1 × | Opens at the skill |
| 46 | Coat your weapon for 15 minutes: your hits poison the target. Venom steeped on Rimebriar thorns. | 1 × | Opens at the skill |
| 47 | +35 Health, +3% Power | 5 × | Opens at the skill |
| 47 | Coat your weapon for 15 minutes: +5% Power. Rimebriar in refined oil: cold and clear. | 1 × | Opens at the skill |
| 47 | Absorbs frost damage up to 30% of your health for 2 minutes. Rimebriar thorns and a Frost Core: the cold is already in you, and there is no room for more. | 1 × | Opens at the skill |
| 48 | +3% Power, +7% Regen | 5 × | Opens at the skill |
| 48 | Coat your weapon for 15 minutes: enemies you hit deal 8% less damage for 6 seconds. Venom steeped with Snowbell: the calm goes into their arms, and they swing slower for it. | 1 × | Opens at the skill |
| 48 | Guardian Elixir. +10% Regen for 30 minutes. Snowbell to calm, Fernroot to clear. Steep them in the cold. | 1 × | Opens at the skill |
| 48 | Absorbs nature damage up to 40% of your health for 2 minutes. Boil the Bitterroot until the kitchen empties, then a drop of venom: the body tastes the worst first, and nothing after it bites. | 1 × | Opens at the skill |
| 49 | Flask. +70 Health for 1 hour. Snowbell steeped on a Frost Core for a week, out in the snow. | 2 × | Opens at the skill |
| 50 | Guardian Elixir. Take 20% less nature damage for 30 minutes. Bitterroot steeped a week in the spirit, Fernroot to draw out what it keeps out. Hold your nose. | 1 × | Opens at the skill |
| 50 | Take 25% less damage for 15 seconds. Grave Moss and grave dust, stirred until the spoon stands up in it. | 1 × | Opens at the skill |
| 51 | You swim 30% faster and never tire in deep water for 30 minutes. Witchreed, which the drowned breathe through, steeped round a Tide Essence. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 52 | Hidden chests and curios glint from much further away for 20 minutes. Steep the Gloomcaps in the dark, and drink it in the dark. Whatever glints, you will see it. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 53 | Guardian Elixir. Take 15% less shadow damage for 30 minutes. Grave Moss keeps the dead down; a Witchreed shows you where they are. | 1 × | Opens at the skill |
| 53 | Invisible. Enemies don't see you. Anything you do ends it for 15 seconds. A Shade Essence uncorked under the water, Witchreed to draw it in. Drink it in one go. | 1 × | Opens at the skill |
| 54 | Battle Elixir. +3% Critical and +2% Power for 30 minutes. Witchreed steeped with a Shade Essence: you strike from where the eye does not look. | 1 × | Opens at the skill |
| 54 | Restores 34% of your health over 12 seconds. Steep the Ashbloom, then the Gloomcap in the dark for a slow, deep healing. | 1 × | Opens at the skill |
| 55 | Battle Elixir. +4% Critical for 30 minutes. Thornbloom sharpens the eye, Gloomcap lets it see in the dark. Steep them in the dark too. | 1 × | Opens at the skill |
| 55 | Absorbs shadow damage up to 30% of your health for 2 minutes. Grave Moss and grave dust: the grave turns its own dark aside. | 1 × | Opens at the skill |
| 56 | +44 Health, +4% Power | 5 × | Opens at the skill |
| 56 | You glow like the restless dead for 10 minutes. Witchreed's pale light and a Shade Essence: you glow like the fen at night. | 1 × | Opens at the skill |
| 56 | Guardian Elixir. +60 Health for 30 minutes. Cooked Redcap, and Gloomcap for a deep, slow strength. | 1 × | Opens at the skill |
| 56 | Guardian Elixir. +12% Regen for 30 minutes. Fernroot steeped with Gloomcap in the dark. | 1 × | Opens at the skill |
| 56 | Coat your weapon for 15 minutes: +6% Power. Gloomcap in refined oil: it glows on the blade. | 1 × | Opens at the skill |
| 56 | Coat your weapon for 15 minutes: your hits poison the target. Venom with Witchreed: the fen's cold in the blood. | 1 × | Opens at the skill |
| 57 | +4% Power, +9% Regen | 5 × | Opens at the skill |
| 57 | Flask. Take 8% less damage for 1 hour. Witchreed and Grave Moss, with a Shade Essence: the fen's dead ward you. | 2 × | Opens at the skill |
| 59 | +44 Health, +4% Power | 6 × | Opens at the skill |
| 60 | +4% Power, +9% Regen | 6 × | Opens at the skill |
| 60 | +25% damage, and you take 15% more for 15 seconds. Three Sunpeppers and an Emberroot boiled black. A red mist in a bottle: it does not care whose blood. | 1 × | Opens at the skill |
| 61 | You are bigger for 10 minutes. Jadevine twined through the water overnight. It grows a finger a day, and so will you. Briefly. | 1 × | Opens at the skill |
| 61 | Battle Elixir. +5% physical damage for 30 minutes. Sunpepper for the fury, Jadevine to grow the arm that swings. | 1 × | Opens at the skill |
| 62 | +44 Health, +4% Power | 6 × | Opens at the skill |
| 62 | Guardian Elixir. +6% Armor for 30 minutes. Grave Moss and obsidian harden the skin; Jadevine grows it back thicker. | 1 × | Opens at the skill |
| 62 | Flask. +5% Power, +2% Critical and +40 Health for 1 hour. Jadevine to grow you, Sunpepper to anger you, a Tide Essence to bind them. | 2 × | Old Nightpaw (rare elite, Tidewild); Merchant (recipe of the day); Boss chests (your profession) |
| 63 | +4% Power, +9% Regen | 6 × | Opens at the skill |
| 63 | Coat your weapon for 15 minutes: your hits poison the target. Venom in Jadevine sap: it grows in the wound. | 1 × | Opens at the skill |
| 64 | Guardian Elixir. +66 Health for 30 minutes. Cooked Redcap, and Jadevine to grow the blood it gives. | 1 × | Opens at the skill |
| 64 | Flask. +6% Power and +4% Critical for 1 hour. Witchreed and Shade Essence, steeped in the dark: you strike from where the eye does not look. | 2 × | Magister Morrow (rare elite, Mournfen); Merchant (recipe of the day); Boss chests (your profession) |
| 66 | Motes of sunlight drift around you for 10 minutes. Sunwort left in a bottle in the sun for a day. It keeps the day in it. | 1 × | Opens at the skill |
| 66 | Guardian Elixir. +14% Regen for 30 minutes. Fernroot steeped with Sunwort in the light of noon. | 1 × | Opens at the skill |
| 66 | Restores 65% of your health. Steep the Ashbloom, then twine the Jadevine through it and let it grow into the brew overnight. | 1 × | Opens at the skill |
| 66 | +25% damage for 20 seconds. Ember Shards and a fistful of Sunpepper. Do not breathe the steam. | 1 × | Opens at the skill |
| 67 | Restores 70% of your Mana, Grace, Energy or Essence. Warriors gain 80 Fury. Snowbell and Fernroot steeped, then the Skypetal floated on top until it closes. | 1 × | Opens at the skill |
| 67 | Coat your weapon for 15 minutes: +7% Power. Sunwort and Jadevine in refined oil, left in the sun. | 1 × | Opens at the skill |
| 68 | Guardian Elixir. Take 15% less arcane damage for 30 minutes. Skypetal and an Aether Shard: what the spell is made of turns the spell aside. | 1 × | Opens at the skill |
| 68 | Flask. +10% Power for 1 hour. Skypetal and Aether steeped round a Storm Essence. It crackles when you shake it. | 2 × | Opens at the skill |
| 68 | Take 30% less damage for 15 seconds. Grave Moss boiled with powdered obsidian: it sets like volcanic glass. | 1 × | Opens at the skill |
| 68 | Coat your weapon for 15 minutes: your hits poison the target. Venom shaken with a Storm Essence until it sparks. | 1 × | Opens at the skill |
| 69 | Battle Elixir. +5% magic damage for 30 minutes. Skypetal ground with an Aether Shard: the spark that Crownfall's inks are made of. | 1 × | Opens at the skill |
| 69 | Battle Elixir. +5% Power for 30 minutes. Skypetal steeped with Aether Shards until the bottle wants to float. | 1 × | Opens at the skill |
| 70 | Battle Elixir. +8% healing done for 30 minutes. Ashbloom and Sunwort steeped at noon: the healer's hands are surer for it. | 1 × | Opens at the skill |
| 70 | Out of combat, you jump higher and float down slowly for 10 minutes. Skypetal and an Aether Shard: you forget, for a while, which way is down. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 71 | Guardian Elixir. Take 15% less holy damage for 30 minutes. Sunwort with a Shade Essence: light and its shadow, each warding off the other. | 1 × | Opens at the skill |
| 72 | Coat your weapon for 15 minutes: +7% damage against the undead. Sunwort in refined oil, left a day in the sun. The undead flinch from the shine of it. | 1 × | Opens at the skill |
| 72 | Flask. +8% Power and +60 Health for 1 hour. Skypetal, Sunwort, storm and aether: Crownfall in a bottle, steeped for a month. | 2 × | Skyrend (rare elite, Crownfall); Merchant (recipe of the day); Boss chests (your profession) |
| 72 | Run 35% faster for 12 seconds. Fang for the legs, Skypetal to make them light. | 1 × | Opens at the skill |
| 73 | Invisible. Enemies don't see you. Anything you do ends it for 30 seconds. Two Shade Essences and an Aether Shard: the eye does not just slide off you, it forgets it was looking. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 74 | +75 Health, +7% Power | 6 × | Merchant (recipe of the day); Boss chests (your profession) |
| 74 | Guardian Elixir. Take 10% less magic damage of every school for 30 minutes. Fire Lily, Rimebriar, Grave Moss and Skypetal, a ward against each, steeped together in the order of the seasons. | 1 × | Merchant (recipe of the day); Boss chests (your profession) |
| 76 | Start with the Aether Shard, then Skypetal. Stir, and let it settle. | 1 × | Opens at the skill |
| 77 | +7% Power, +15% Regen | 6 × | Merchant (recipe of the day); Boss chests (your profession) |
| 78 | Flask. Take 15% less magic damage of every school and +40 Health for 1 hour. Every ward the book knows, steeped round an Aether Shard for a month. | 2 × | Opens at the skill |
| 80 | +75 Health, +7% Power | 6 × | Merchant (recipe of the day); Boss chests (your profession) |
| 82 | +7% Power, +15% Regen | 6 × | Merchant (recipe of the day); Boss chests (your profession) |
| 82 | Into the Refined Fish Oil goes the Aether Salts, then Arc Coil. Stir, and let it settle. | 1 × | Opens at the skill |
| 82 | Flask. +10% healing done and +8% Regen for 1 hour. Sunwort and Ashbloom for mercy, Snowbell for calm, steeped round an Aether Shard. | 2 × | Merchant (recipe of the day); Boss chests (your profession) |
| 85 | +75 Health, +7% Power | 6 × | The Hollow Regent (rare elite, Crownfall); Hidden chests: Ashwood Forest, Sunscar Canyon, Emberpeak, Hoarfell, Mournfen, Tidewild, Crownfall, Sunderkeep; Merchant (recipe of the day); Boss chests (your profession) |
| 88 | +7% Power, +15% Regen | 6 × | Skyrend (rare elite, Crownfall); Hidden chests: Ashwood Forest, Sunscar Canyon, Emberpeak, Hoarfell, Mournfen, Tidewild, Crownfall, Sunderkeep; Merchant (recipe of the day); Boss chests (your profession) |
| 90 | 20 h cooldown Start with the Aether Salts, then Skypetal and Arc Coil. Stir, and let it settle. | 3 × | Opens at the skill |
| 91 | Start with the Aether Salts, then Jadevine and Storm Essence. Stir, and let it settle. | 2 × | Opens at the skill |
| 92 | +102 Health, +11% Power | 3 × | Tidewild and Crownfall rare elites |
| 94 | +102 Health, +11% Power | 5 × | A hidden chest in Crownfall |
| 96 | +102 Health, +11% Power | 4 × | Vorthax, the Lodestar (the Riven Vault) |
| 98 | +102 Health, +11% Power | 4 × | Sister Marta, Pilgrim's Haven (Exalted) |
| 100 | +102 Health, +11% Power | 6 × | The Riven King (the Riven Vault) |
Materials
| Material | Where it comes from | Recipes |
|---|---|---|
| Alchemy | 14 | |
| Mining: Crownfall | 16 | |
| Alchemy | 5 | |
| Gearhollow Foundry bosses | 8 | |
| Victory chests: every Trial, dungeon and raid; Herbalism: Ashwood Forest, Sunscar Canyon; Merchant; Hidden chests: Sunderkeep | 22 | |
| Herbalism: Hoarfell | 2 | |
| Merchant | 1 | |
| Herbalism: Emberpeak | 3 | |
| Fishing: Sunscar Canyon | 1 | |
| Mining: Ashwood Forest, Sunscar Canyon; Salvaging gear; Merchant; Easy Reward Casket | 2 | |
| Mining: Mournfen | 2 | |
| Herbalism: Ashwood Forest | 1 | |
| Victory chests: Cinder Swarm, Embers Rising, Frost and Fire, Warden of Cinders, The Gravecaller, The Rime Huntress, The Siege Yard, Stormcrown Spire, The Blightmarsh, The Rimeheart, The Plague Bearer, The Last Shadow, The Sunderer, Webspinner Hollow, Bleakbarrow Crypt, The Drowned Fane, Gearhollow Foundry, Cinderheart, The Hollow Hierophant, Vorthax, the Lodestar, Kaldrak the Floorbreaker, The Riven King, The Gnomon, Vaelith, the Hourkeeper, Solarch and Lunarch, Oblivar, Herald of the Sleeper; Mining: Emberpeak; Dropped by: Ember Golem, Forgeborn Brute, Cinderheart, Cinderling, Kaldrak the Floorbreaker, Slagmaw, Cinderjaw, The Forge Tyrant, The Ember Colossus, Ignar the Unquenched, Warden of Cinders, Vorthax, the Lodestar, Oblivar, Herald of the Sleeper, Cinder Imp, Emberwing, Puff the Magma Dragon, Grizzle Coalpocket; Merchant | 12 | |
| Herbalism: Emberpeak | 18 | |
| Herbalism: Ashwood Forest; Merchant | 33 | |
| Herbalism: Emberpeak | 8 | |
| Cooking Merchant | 12 | |
| Cinderheart | 1 | |
| Any enemy in Hoarfell; Hard Reward Casket | 6 | |
| Herbalism: Mournfen | 6 | |
| Merchant | 51 | |
| Victory chests: The Restless Dead, The Firing Line, The Bone Choir, The Ashen Duelist, The Ossuary Gate, The Warden's Vanguard, The Risen Field, The Last Lanterns, Webspinner Hollow, The Hollow Hierophant; Dropped by: Bonewalker, Bone Archer, Bone Thrall, Bone Marksman, Ashen Thrall, Grave Knight, Risen Husk, Marrowjaw, Risen Barrowguard, Raised Skeleton, Barrow Archer, Bone Shard, Sunscar Marshal, Fen Ghoul, Drowned Bowman, Risen Drowned, The Hollow Butcher, Deadeye Vess, The Marrow King, Tallyman Crask, Captain Sorrow, Paymaster Crell, Dentbearer, Choir Cantor, Bone Mender, Dirge Cantor, The Hollow Hierophant, Barrow Mender, Dust Choirmaster, The Pale Choirmaster, The Ash Widow, Fen Abomination, The Undertaker, Bone Golem, Ossifex, Bleach Beauty, Tidebound Deckhand, Tidebound Gunner, Mister Bones, First Mate; Merchant | 3 | |
| Herbalism: Sunscar Canyon, Mournfen; Merchant | 22 | |
| Alchemy | 5 | |
| Mining: Sunscar Canyon, Emberpeak, Hoarfell; Salvaging gear; Merchant; Medium Reward Casket | 2 | |
| Herbalism: Tidewild | 9 | |
| The Hollow Hierophant | 1 | |
| Fishing: Sunderkeep | 1 | |
| Victory chests: The Restless Dead, The Firing Line, The Bone Choir, The Briar Witch; Humanoid enemies below level 6; Salvaging gear; Merchant; Quest: Linen Gloves; Easy Reward Casket | 1 | |
| Mining: Emberpeak | 4 | |
| The Last Pilgrims, Exalted; Sister Marta, Pilgrim's Haven (Exalted with the Last Pilgrims) | 3 | |
| Alchemy | 5 | |
| Herbalism: Ashwood Forest; Merchant | 23 | |
| Cooking | 13 | |
| Cooking Merchant | 1 | |
| Herbalism: Hoarfell | 6 | |
| Mining: Hoarfell | 2 | |
| Riven Vault and Umbral Orrery bosses | 5 | |
| Ore veins: Ashwood Forest, Sunscar Canyon, Emberpeak, Hoarfell, Mournfen, Tidewild, Crownfall; Merchant; Quest: Iron in the Blood | 1 | |
| The Saltcove Compact, Exalted; Quartermaster Finch, Saltcove (Exalted with the Saltcove Compact) | 3 | |
| Any enemy in Mournfen; Hard Reward Casket | 9 | |
| Fishing: Ashwood Forest | 1 | |
| Herbalism: Crownfall; Merchant | 17 | |
| Herbalism: Hoarfell | 16 | |
| Merchant | 44 | |
| Mining: Crownfall | 2 | |
| Any enemy in Crownfall; Elite Reward Casket | 6 | |
| Leatherworking | 5 | |
| Herbalism: Tidewild; Merchant | 4 | |
| Herbalism: Crownfall | 9 | |
| Tidewild and Crownfall rare elites | 5 | |
| Ore veins: Sunscar Canyon | 3 | |
| Herbalism: Sunscar Canyon; Merchant | 16 | |
| Any enemy in Tidewild; Elite Reward Casket | 2 | |
| Skinning: Webspinner, Hollow Hatchling, Spiderling, Hollow Webspinner, Webspinner Matriarch, Gloomweaver, Fen Creeper, Old Brood; Merchant | 10 | |
| Herbalism: Mournfen; Merchant | 14 | |
| Victory chests: The Hungry Pack, The Ashwood Alpha, The Briar Witch, Hounds of the Storm, The Rime Huntress; Dropped by: Duskfang Wolf, Duskfang Whelp, Ashwood Alpha, Stormhound, Rime Hound, Rimefang Wolf, Rimefang Pup, Bjorn Iceborg, Old Greymaw, Gravetooth, Greyjaw the Pack Mother, Fishbreath, Old Stumptail, Hrimfang; Merchant | 12 |