Herbs
Herbs and flowers grow in every zone, a few to a node. Every class can pick them with Herbalism (1 to 100): each node asks for a skill, and picking it can raise yours.
| Item | Where to find it |
|---|---|
| Ashwood Forest 1-2 a node, 19% of nodes, skill 1 Sunscar Canyon 1-2 a node, 11% of nodes, skill 1 Victory chests: every Trial, dungeon and raid; Merchant | |
| Hoarfell 1-2 a node, 11% of nodes, skill 50 | |
| Emberpeak 1-2 a node, 10% of nodes, skill 30 | |
| Ashwood Forest 1-2 a node, 13% of nodes, skill 10 | |
| Emberpeak 1-2 a node, 25% of nodes, skill 30 | |
| Ashwood Forest 1-2 a node, 25% of nodes, skill 1 Merchant | |
| Emberpeak 1 a node, 15% of nodes, skill 35 | |
| Mournfen 1-3 a node, 25% of nodes, skill 60 | |
| Sunscar Canyon 1-3 a node, 28% of nodes, skill 15 Mournfen 1-3 a node, 13% of nodes, skill 15 Merchant | |
| Tidewild 1-2 a node, 38% of nodes, skill 75 | |
| Ashwood Forest 1-3 a node, 31% of nodes, skill 1 Merchant | |
| Hoarfell 1-2 a node, 22% of nodes, skill 50 | |
| Crownfall 1-2 a node, 33% of nodes, skill 85 Merchant | |
| Hoarfell 1-2 a node, 28% of nodes, skill 45 | |
| Tidewild 1-2 a node, 23% of nodes, skill 80 Merchant | |
| Crownfall 1-2 a node, 20% of nodes, skill 90 | |
| Ore veins: Sunscar Canyon | |
| Sunscar Canyon 1-2 a node, 28% of nodes, skill 15 Merchant | |
| Mournfen 1-2 a node, 31% of nodes, skill 60 Merchant |
The number after a profession is how many of its recipes use it. All trade goods: Trade Goods.